First off, I have to say that I absolutely love this game. Its by far my favorite MMO and possibly one of my favorite games ever created, I love how the systems work, the combat, life skills, marketplace, etc. There's only really one issue that I have with this game, the player is very secluded, everything is focused on the individual. The truth of the matter is that this game feels very much like a single player game. There aren't very many things you can do together, especially since there aren't really any dungeons or ways to help other players. For the most part I'm okay with this, but I enjoy playing MMO's with my wife. We enjoy helping each other reach our goals and generally just do things together, but we can't help each other with progression at all and that's been very discouraging for moving into the later areas of the game. I'm sure that there are many other players out there that feel the same way, so I thought I would make a suggestion. After that bit of background, my suggestion is as follows: A marriage system, with this being implemented it wouldn't need to follow the exact features listed here, these are just suggestions on how it could affect or alter gameplay. 1. Chapels in the game could be used as wedding locations with priests to perform the ceremonies. There could be quests or certificates to accomplish this and you could also set a requirement (such as level, maybe level 58+ for example) to limit access to this feature. 2. Spouse information could be located in the characters information, such as the spouse's name and the date of the marriage. 3. Premium wedding packages could be sold in the Pearl Shop, these could include various bride and groom accessories and outfit sets, custom wedding location and wedding invitations to invite players, friends or guild mates to the wedding, along with a marriage certificate or possibly a "shared housing deed" or something similar, more on that later. 4. Divorce, this could be done in multiple ways, its especially needed to avoid abuse of the system. I suggest a timer, maybe a minimum of 30+ days of marriage or more before players can divorce. Additionally you could decide to implement a cash shop item for divorce, or not this is just a suggestion. 5. Possible and suggested marriage effects on current systems: - Marriage Player Trading, this could be a form of free trading between partners to share resources and help each other. If you're weary of player trading, you could make it more strict by only allowing those items to be traded between the marriage candidates and no longer listable on the marketplace, these items could still be used for crafting, but the crafted items would not be allowed to be listed on the marketplace, although I don't feel like it would be necessary. - Shared Housing, players could have one dedicated shared house using the above mentioned shared housing deed. This would take a residential housing slot (1/5) from both players, but allow them both to edit and arrange the furniture and use any resources in the house, cooking utensils for example. Investment banking would be disabled for these houses, obviously. We're not looking to gain an advantage over other players, just share experiences. - Small Companion Bonuses, small passive party buffs could be added to all players in the party if the married couple are both in the party and nearby each other to reward partners for doing things together, and reward other players for doing things with couples. Things like leveling, life skilling, gathering etc. There are a lot of other possibilities, but I felt as though I would list a few that I would prefer, just to be able to help and interact with my spouse and vise versa. What are everyone else's thoughts? How would you feel about a system like this? Do you have any suggestions for features? Please avoid any suggestions that would give an advantage over other players, I'm suggesting this system to be able to spend time with a partner while playing the game.