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Please consider actually fixing this class.

Discussion in 'Berserker' started by Suplexu, Aug 5, 2018.

  1. Suplexu

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    Given the overwhelming global popularity and absolutely not being at the bottom of the KR siege KD ratio since its last major buff, its very clear its an almost perfect class with little to no flaws.

    But in all my time playing this class, I came up with some totally not obvious to anybody who has touched the thing for more than an hour would notice things that could use changing.


    Normalise skill point costs.
    Berserkers have 19 skills in their Axe tree. 2 of which are dedicated to mobility, 4 of which are grabs. leaving 13 actual attack skills. Except out of that 13, 3 are massive cooldown out of combat heal skills. Two of the remaining are Falling Rock and Weakilng Hunt (Read: literal garbage). Also Tackling Rock, which is neither a good attack or good mobility, but trying to be both. So I guess you have 7 actual attack skills. 3 of which are effectively the same move in pvp.
    Yet somehow they end up needing 500 more skill points than anybody else just to get the basic stuff.

    Normalise attack speed buff/debuff effects across the skillset.
    A fairly sizeable chunk of berserkers kit is barely, if at all affected by attack speed buffs, while being absolutely crippled by debuffs. Some skills, like Giant Leap and Titan Blow scale so badly that with enough debuffs, you will literally freeze until they wear off.

    Remove slow motion effects from skills
    These cause a ton of desync and disrupt the general flow of gameplay.

    Revert all changes in the Berserker optimisation patch.
    The April 11 optimisation patch did not make a single positive change to the class, instead removing staple skill links and outright breaking basic skill inputs. That patch simply never should have happened in the first place.

    Remove/change all the axe flows that literally do nothing.
    Ultimate: Headbutt causes you to do the powerful headbutt after ultimate evasion, something you can freely do with shift+rmb after normal and ultimate evasion. This offers no new functionality and serves only as a detriment as it interrupts the use of regular headbutts out of evasion.
    Ultimate: Frenzied Destroyer is just 3 auto doublesmashes after a bunch of forced single hits, wow!
    Then you have Beastly Maneuver II, III, Stone Bash and Tearer who's supposed effects are perfectly doable without having them.

    Lower the cooldowns.
    Generally Berserkers have higher cooldowns on skills than any other class, often twice as high on equivalent skills on other classes.
    Flow: Earth Dividing has a lower cooldown than the skill it flows out of. Its tooltips still imply it has a soft cooldown which is does not. (Yes years later this is still triggering me please send help)
    Flow: Split Shot is already gated by massive cooldowns on Titan Blow (lol) and Ancient Wave.

    Remove singular hits from Frenzied Destroyer, make the basic input of ↓+LMB now cause an immediate doublesmash.
    The input of Frenzied Destoryer has direct conflicts with Fierce Strike, Beastly Wind Slash, Raging Thunder and under some circumstances, Fearsome Tyrant.
    You can put ↓+LMB > ↓+LMB+RMB on a macro and watch it trigger different skills each time you run it. Which is absurd. This can all be fixed by removing part of the skill and simplifying the input.
    The singular hits serve absolutely no purpose in any part of the game, nobody will miss it.

    Change Beast Roar's input from Q to ↓+Q.
    Its usable in Buster stance, but shares the raw Q input with Titan Syndrome, ↓+Q currently unused and frees up a quickslot.

    Give Wrath of Beast an input of ↑+Q
    Its a currently unused input, all the Beast skills would involve Q. Pretty great input theming tbh.

    Remove the firing stance from Flame Buster, holding down RMB charges the shot, releasing fires. Leave the input of Flow: Ancient power as LMB+RMB to allow them to be used independent of one another.

    It would also have the amazing feature of fixing a literally 3 year old bug for free. Amazing.
     
    #1 Suplexu, Aug 5, 2018
    Last edited: Aug 5, 2018
  2. Suplexu

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    Change the input of Flow: Shooting Mobility from ← or → during Flame Buster to F+← or →
    This removes the direct input conflict of Shake Off and shooting mobility, both of which use RMB + ← or →, while also allowing Berserkers to use it without triggering Flame Buster's cooldown.

    Reassess awakening skills post cc and protection changes.
    Right now you have skills like Devastation and Slugfest, slow, low damage cc skills lossing their cc. So now you just have slow skills that deal little to no damage.
    Then you have Titan Blow, a skill that literally does less DPS at max rank in pvp than Buster Training even before you factor in that only Buster Training has down attack, in a CC limit system where 2 stiffness and a knockdown reaches the cap while also having a 20 second cooldown and one of the slowest casts in the game. Its so slow its not even worth using in PVE 99% of the time.

    Reassess Rabam/Fusion skills.
    Feral Push is literally what Tackling rock should be. Feral Rage is literally Raging Thunder but with lower PVP damage, higher PVE damage, a higher cooldown and a channelled stamina cost. Axe of Destruction is literally Frenzied Destroyer but slower, with lower damage and a 45 second cooldown (y i k e s). Wailing Beast is literally Wrath of Beast but has half the cast time. Which is still to slow.
    Also why cant you use the key inputs for any of them in awakening?

    Bugs.
    There are loads of them. Months, if not years old. Reported here and In Korea. Yet nothing gets fixed, report threads go weeks or months without CM/GM responses, while stuff from other classes get responses in a day or two at most. Do Beserker players actually need to start spamming new threads till stuff gets fixed or we all get forum banned?

    EDIT: A big old thread for bugs

    Basically what I'm saying is the class needs an actual rework, because it doesn't work right now.
     
    #2 Suplexu, Aug 5, 2018
    Last edited: Feb 5, 2019
  3. GingerBreadTiger

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    Berserker is a dead class, devs dont care, players don't care.
     
  4. Sexy Cupquake | trade.tf

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    yes please, share this thread owo
     
  5. LogicaI

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    So dead yet won a costume contest.. Hmm.... Conspiracies.
     
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  6. Redlx

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    @Suplexu you should re post this in suggestions as well as in @Waco thread too. Put it in there. Some good suggestions. The optimisation patch ruined zerk for me, it definitely shouldn't of happened.
     
  7. Suplexu

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    Either that or have it translated into Korean, print out around ten thousand copies and send a few hundred to PA's headquarters each day.
     
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  8. Waco

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    Been busy (which is why i havent been as active on these post), but I agree with alot of your points

    To add my own feedback:
    The biggest issue at the moment for me is the INSANE difference that attack speed modifiers have on our kit. The awaken 20% attack speed buff (which is honestly how the class should be WITHOUT having to do some random auto attacks every other attack) has a wierd interaction with some of the combo's that berserker uses. This makes the class feel sluggish and some combination flows to simply not work when a certain threshold of attack speed is not met (which you have to also balance around the insane amount of slows currently in the game).

    An easy example is the headbutt -> fierce strike cancel. If you dont have 20% attack speed from buster training and additional attack speed from an alc stone it is almost unusable unless a "perfect" distance is achieved from the headbutt. But when you have 20% attackspeed up you can repeatedly perform this combo endlessly with your eyes closed. Another interaction which I have noticed is if you lava pierce, lifting, THEN dissaray slugfest -> if you dont have 20% as up the slugfest is noticably slower on release than even a normal lava pierce -> lifting -> slug. This could be due to a wierd interaction with the AS threshold for using slugfest after dissarray but I am not sure.

    Also the common absorbs gives a flat 25% attack speed... which doesnt stack with the 20% buster training buff... It would be nice if this interaction would stack so that I can benefit more than 5% as from this mechanic (but that is a bit of a long shot, just being able to not have to buster training 400 times an hour would be benefit enough of this absorb sadly)
     
  9. Jok3rsWild

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    Has any dev or GM given any sign they intend to make any changes to zerk? Its just been a stream of garbage changes based on very high AP zerks in limited scope.
     
  10. Beond

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    warrior is the class that really needs a fix
     
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  11. Jok3rsWild

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    Troll be gone.
     
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  12. Waco

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    fixed
     
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  13. Bestkk

    Bestkk EU

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    This.
     
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  14. Souda

    Souda Warrior 61 EU

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    Ok go to warrior forum
     
  15. Suplexu

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    If you guys play the game as well as you navigate the forums, it might just be a git gud issue.
    If not, feel free to go to the warrior subforum and articulate your thoughts there.
     
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  16. Wyvinters

    Wyvinters Berserker NA

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    The berserker community begs to differ.
     
  17. Suplexu

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    In case anybody had high hopes for the new BSR skills:



    Devastation is just a straight downgrade in every way.
    Titan Blow is technically a better skill, but still unprotected and slow.
    Slugfest is the same but with a slow float at the start. It does keep protection and has cc, out of the lot its okay.

    As far as damage goes, all are directly inferior to just spamming FD>SB in both pve and pvp.

    Also Slugfest and Titan Blow are both Shift+LMB+RMB. Because we need more conflicting skill inputs.
     
  18. iloveKuchen

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    But you can q buff and have proper class dmg for a while!
     
  19. Suplexu

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    That reminds me, you cant use the BSR version of Titan Blow while Titan Syndrome is up, in case anybody was wondering.

    Yet another amazing feature.
     
  20. iloveKuchen

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    That's another bs yes..

    Compared to release zerker we are good though and like back then sorc players simply have way more skill.
     

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