Map, compass, potions, whatever they will add that will change the QOL of the game should NOT be obtainable only via grinding. These items do not allow you to progress faster, they do give you power, but help you having a better experience in a game that without them is actually a pin in the as..., so why they are a privilege for a few instead of an UPGRADE for everybody that game gives at a certain point? They are like getting your first horse after you ran on foot for a long time, getting your first ship after months of rats, your repairable rod after dozens of crap ones. They should require lot of effort ofc to have, like crafting a carrack, a dream horse or whaever you want, but absolutely NOT via grinding and ONLY if you are a lucky person. There are persons that in 3 days have crafted already both the potions, others that since the patch didn't drop a single piece yet and probably they will never drop one in months or years, someone will never get them even if grinding some hour per day untill game closure. While the most won't even try to get them after they tried to get the map and compass. RNG MUST be tied only to incomings, power progression and fluff stuff. QOL changes must be guaranteed rewards for something you do! This game has already enough abusing and gambling systems in every single aspect. Once in a while they introduce very usefull items outside of the shop that give you a BETTER experience and NOT more power, what they want you to do? They want you to retire from work, grind like a train for months and go toxic with every other player in the game becasue that small spot is too ... small and only one mob can drop what you are searching for so you have to skip 90% of the mobs. In meanwhile your guildy that dropped all of the items months and moths before in a couple of days (because he was LUCKY!) has finally completed his carrack, got a PEN blackstar and is putting a preoder for Vell's heart after 2 months of life skills and boss farming .... And you are still there, like an idiot, trying to get the FIRST piece of SIX to have something that will make you play better, because let's be honest, the lack of some of them make the game very awfull... Half of my warehouse weight has gone on potions. Again, they must be rewards, if you cannot think outside of grind because your busy on introducing awesome and super requested music album features, at least make that goal a REAL goal and increase the drop rate progressively as you kill mobs so that you know it will go to drop soon or later and you are not going to waste dozens of hours. It's absurd to even imagine that you could waste months of your time to obtain nothing while others got it by accident. This is just very bad ... and very sad.