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QOL changes should NOT be obtainalbe ONLY if you are lucky

Discussion in 'General Gameplay' started by Macken, May 20, 2020.

  1. Macken

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    Map, compass, potions, whatever they will add that will change the QOL of the game should NOT be obtainable only via grinding. These items do not allow you to progress faster, they do give you power, but help you having a better experience in a game that without them is actually a pin in the as..., so why they are a privilege for a few instead of an UPGRADE for everybody that game gives at a certain point?

    They are like getting your first horse after you ran on foot for a long time, getting your first ship after months of rats, your repairable rod after dozens of crap ones.

    They should require lot of effort ofc to have, like crafting a carrack, a dream horse or whaever you want, but absolutely NOT via grinding and ONLY if you are a lucky person.

    There are persons that in 3 days have crafted already both the potions, others that since the patch didn't drop a single piece yet and probably they will never drop one in months or years, someone will never get them even if grinding some hour per day untill game closure. While the most won't even try to get them after they tried to get the map and compass.

    RNG MUST be tied only to incomings, power progression and fluff stuff. QOL changes must be guaranteed rewards for something you do!

    This game has already enough abusing and gambling systems in every single aspect. Once in a while they introduce very usefull items outside of the shop that give you a BETTER experience and NOT more power, what they want you to do? They want you to retire from work, grind like a train for months and go toxic with every other player in the game becasue that small spot is too ... small and only one mob can drop what you are searching for so you have to skip 90% of the mobs.

    In meanwhile your guildy that dropped all of the items months and moths before in a couple of days (because he was LUCKY!) has finally completed his carrack, got a PEN blackstar and is putting a preoder for Vell's heart after 2 months of life skills and boss farming .... And you are still there, like an idiot, trying to get the FIRST piece of SIX to have something that will make you play better, because let's be honest, the lack of some of them make the game very awfull... Half of my warehouse weight has gone on potions.

    Again, they must be rewards, if you cannot think outside of grind because your busy on introducing awesome and super requested music album features, at least make that goal a REAL goal and increase the drop rate progressively as you kill mobs so that you know it will go to drop soon or later and you are not going to waste dozens of hours. It's absurd to even imagine that you could waste months of your time to obtain nothing while others got it by accident.

    This is just very bad ... and very sad.
     
  2. WhySoSeeryus

    WhySoSeeryus Wizard 63 EU

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    lucky people dont preorder Vell, lucky people have dropped multiple already, some even 2 on the same run (full+magic)
     
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  3. woots

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    That's true, thoses QOL items shouldnt only be RNG ( so with a such absurd drop rate => 0.025 ish % )

    Its only is because PA is lazy & bad at design job so they found a "efficient" carott to have somes players keep grinding for years with zero effort to provide something more interesting to do / hunt for.
     
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  4. Khondo

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    Map, compass, potions are NOT JUST QUALITY OF LIFE changes. They are items in the game that give significant advantages.

    Don't like the game mechanics, don't play.
     
  5. WhySoSeeryus

    WhySoSeeryus Wizard 63 EU

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    and as such, they should be equal effort awards, not rng gated so that one guy gets it today and the other guy maybe even never.

    i mean, even setting some retarded high goal like killing million wolves, 333k ronaros and i dont know 10k mahsnaum shamans woulda been more fair than what we have now.


    i mean, there are some horror stories of people farming some stuff.... and i personally know i guy that said"imma gonna farm for that compas" and 3 hours into hystria he got it. he almost never farmed there kinda at all before.
     
  6. Khondo

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    Can't accept RNG as a game mechanic, you need to go play an easier game.

    Yes they could give it to you after 1000 kills or 1 million kills but that means that everyone will get the item. BDO is a game of achievements. It does not nor should not matter how you got those achievements. Get lucky and get it in 5 minutes or get it in 20 days, that is the game called BDO, don't like it, move on. Would much prefer a game like BDO over another game that gives you pity handouts for BIS gear.
     
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  7. WhySoSeeryus

    WhySoSeeryus Wizard 63 EU

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    why do u assume everyone will go for 1 mil kills or whatever the req might be?
     
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  8. MagicalTabletopGirls

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    Fun is illegal in SK you gamble you gamble now!
     
  9. LightningFFXIII-4

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    WTF are you talking about. BDO is the easiest mmo i ever played. You literally just kill random 1 hit mobs and get endgame rewards. Mobs that can't even kill you even at 100 HP.

    Meanwhile in FFXIV, i haven't cleared a Savage Raid or Extreme Trial since 2015.

    I barely play this game and i got a PEN dande and a TET blackstar weapon. BDO IS Ez Mode. That's why so many ppl play it. You can literally be braindead and play this game and succeed.
     
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  10. FrozenReaper

    FrozenReaper Archer 62 EU

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    could have done long and hard questline as those things rewards, but you know that requires them time and money which they def dont want to spent cuz simply adding rng % code on mob drop table it alrdy too much work for them
     
  11. Jinoro

    Jinoro Shai 61 EU

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    U know another really hard game? Game of the Goose.
     
  12. Arcticcz

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    Why does it feel some ppl here are either too blind or jsut outright sponsored by PA/Kakao to "spread the good word aboutr BDO!"

    Why in the name of anyone normal do people like Khondo, AZ, Potato, Arkadia, etc. .... keep on defending this tuff like it is some holy grail fo gaming?

    Could have been? ... most definitely yes, that is why many of us preordered back in 2016 looking for sorta next-gen GuildWars 2 however in return we got this P2W, RNG heavy, AFK-based, slot machine designed casino tragedy >.>
     
    #12 Arcticcz, May 21, 2020
    Last edited by a moderator: May 22, 2020
  13. Zefiros

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    I agree should be alternative option to make potion like tons of quest or grind like 50-100k mobs etc. Not only pure luck. Same with other things like gear and accessories. People should know they are making progress everyday.
     
  14. Kynreaa

    Kynreaa DarkKnight 62

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    The only problem anyone is having is that you cant list it in the central market..Let the map, compass, and potion be able to be listed, RNG problem solved. People who get 2 can list the second one for that guy who will never get one no matter how long he grinds.
     
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  15. Zefiros

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    I will never put hp pot or map on market even for 20 bil each.
     
  16. Kynreaa

    Kynreaa DarkKnight 62

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    How about the Mp one? Pretty easy grind on some lucky accounts for 20 billion wouldn't you say?

    See where this is going? You guys want PA to let them be listed in the market..not change the avenue of achieving them to some BS standard like 200 trillion silver worth of sea coins for a second breezy sail artifact.
     
  17. woots

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    Sunk cost : too much investment ( even if its just lot of time ), so what they invested in cant be this bad.
     
  18. GenericUser

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    I understand that the map, compass, and potions are supposed to be treasures that are so difficult to get that not everyone gets it, but the nature of the RNG drops don't make for a very fun overall feel, with some getting it within days and others not. A sense of progress would be appreciated, or an alternate path that guarantees you'll get the potion if you try long enough. I'm in favour of having the relic pieces be obtainable by exchanging a vast amount of the associated trash loot, something ridiculous that no reasonable person chooses except as a last resort, like a million or two per relic piece. If someone manages to grind sherekhans long enough to amass 1 million bravery tokens and not sell them, I think they earned the relic piece.
     
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  19. Micariel

    Micariel Sorceress 61 EU

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    I would counter that and say they are actially really good at their design job and not at all lazy. Their goal is to keep people in the game which they surely achive with this.
    Even tho people will argue that this might drive away some people that cant stand this and quit. But honestly that is the same old salty melody people tend to play if they get angry at something and yet probably most of those either still play or are returning players.
     
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  20. woots

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    They are good at keeping players addicted with gambling and milk somes whales ( which is nothing extraordinary in this mobile kind of buisiness design ), yet they are very bad at making a good game as much as BDO had potential.

    Plus, as they need to run regular "game entrance give away" as it seem players count regulary drop a lot.
    And that MMO desipite his more than attractive visual, neither correctly keep players in the long run, as, as you can notice, they many direct many milk sh#t to new players

    Its neither a sign of great intelligence despite a working ( at least they consider it good enough ) buisiness model

    that not also adding that from many players said, the mobile version, not only bring them more money, but also provide ( apparently ) a better gamedesign, which contradict anything saying thoses guys are even that smart just on the milk player potential.
     
    #20 woots, May 21, 2020
    Last edited: May 21, 2020
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