I actually need this explained to me. Right now for siege we are in an extreme range class meta because for some reason the ranged classes which have some of the greatest areas of damage and strongest skills in the game also have pretty much everything protected. Range in itself to start with is a protection, they have free reign to cast as much as they can till you can close the gap and then on top of that they have skills that allows them to outrun melee classes. How are these developers not smart enough to realize this? And the kicker is two of them can still cast their skills if their dead because their pets are their flow which is dumb in itself. The developers of this game need to start actually using their brains when doing balancing because this is just broken. Witch and wizard have been broken since they got their awakening, it's not even debatable. Having literally the strongest skill in the game, protected area, and then giving them multiple heals, the largest area of damage, and some of literally the hardest hitting skills in the game while the class in itself is literally the easiest to play. They have more protected skills than most melee classes on top of that on skills they actually use. Then you gave us archer, also one of the easiest classes to play doing insane amounts of damage and lots of mobility. So much so that they can outrun the dash classes which were nerfed multiple times over the last two years. Ranger succession just gave us a second insanely high damage ranged class. Will these Korean developers please actually try to fix their game for once. There is a HUGE gap between ranged classes and melee classes. This game kills itself by just the pure stupidity of the people who are in charge of it and it's just annoying.