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Range is a protection.... why do ranged classes get more than melee

Discussion in 'General Gameplay' started by TeRRoRibleOne, Jan 19, 2020.

  1. AZzalor

    AZzalor EU

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    Yeah...so difficult with autoaim. Oh wait...
    My god it is so easy to hit targets running at you with ranged attacks.
     
    flukeSG2 likes this.
  2. AtomicPotato

    AtomicPotato DarkKnight 62 EU

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    There is auto aim in BDO for ranger classes, once you locked you target in cross hair and keep/hold attacking, all you attacks going in "target lock", that's basically how tamer/witch/wiz players abusing range classes, they send pet infront of them, make range classes to target lock them and kill ranger w/o being hit.
     
  3. Hr1s7i

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    That's pretty vile.
     
  4. Kauni

    Kauni Archer 63 EU

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    Since succ ranger has almost no movement I feel you refer to archer here.
    Range is not a protection for archers tho. Why not? Because of hills, rocks, fences, houses, tress and all the environment we have in BDO. Y-Axis straight blocks most of archers range kit and every melee class has protected movement to gap close and kill an archer in few skills.
    Can't use protected movement properly as a melee? No problem! Get 2x KD resi in boots, pop awk buff that gives you resistance and hurr durr your way to the range class. Still failing? No problem! Roll guardian and tank 310+ AP archers with just 326 DP!


    Still too hard? No problem! Roll musa, get 293 AP and one tap archers in 0,5 sec!
    https://streamable.com/6l2cu
     
    Wollbert likes this.
  5. flukeSG2

    flukeSG2 Tamer 62 NA

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    It's almost like I predicted all the responses before they were made, lol!
     
  6. Wollbert

    Wollbert Witch 61 EU

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    see your backhead is actually smarter than your forehead.
     
  7. Ben Phoenix

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    Ranged classes are always demonized, in any MMO. Predictable, unoriginal and boring.
     
    Dark Eus likes this.
  8. Stealthe

    Stealthe SteaIthe Wizard 62 NA

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    Ranged attacking is weaker than melee already

    If a melee attacker and ranged attacker with the same gear fight in melee range and neither player can move that ranged attacker is gonna be torn apart.Melee attackers may not do more damage per hit but they have way more dps do to their attack speed and your also usually stun locked til your dead.

    Ranged attackers you usually have a few opportunities to move while their attacking you unless maybe your a glass cannon with no resistances or way out gear you.

    Alot of melee movement skills are so fast in this game that a player who is just inside your render distance can make it in melee range and have you already stunned before you even have time to push a button.Could be partly do to how badly the desyncing is in the game or just that the game seems to not have actual depth,physics or trajectory calculating and instead uses fake,predetermined instantaneous procs without space and time calculated into it.

    Were playing a 3D game with 2D physics basically.

    Its like playing Crysis with the physics of Space Invaders.
     
    #48 Stealthe, Jan 19, 2020
    Last edited: Jan 19, 2020
  9. Vortexii

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    A better insight would be addressing the inner workings and true faults of the game design. The topic mentions protected skills, but that isn't really the issue.

    The actual issue is the disparity between protected vs not. Anything that is not protected is instant death. The solution that is never addressed is fixing the disparity between protected/non. The reason everything needs to be protected is because the math is simply defective, thus you always needs to be protected.

    This leads to the games true garbage design. PA, Iframe, 360 Block, SA, Grab. You either exploit these and rely on them or nothing works.

    The point of blocking a slow winding archer attack is valid. However, exploiting Pearl Abyss's swiss cheese design is simply the way to win.

    It's all about abusing the defective design.
    • Chain PA (Completely broken mechanic)
    • Spam IFrame (Completely broken)
    • Nearly every grab, even protected grab (Completely broken)
    The answer is simple. A Sorc shouldn't have or need to spam Iframe. The unprotected damage should be low enough that SA/Iframe/Block is merely a bonus, not a requirement to not instantly die. However, in doing this the entire system needs to be reworked. Heal for example is simply to OP. That simple fact nearly everyone seems to agree on.

    To say the problem is players wanting absolute power isn't necessarily true or solving the real issues.
     
  10. Tiresias

    Tiresias Witch 59 NA

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    Oh boy, this again.

    I play an Archer, a Dark Knight and a Lahn. I'm working on learning Sorceress right now (which is pretty difficult, I'll admit).

    If you're having problems with ranged enemies, I'd ask what are your assassins doing? Ninja/Kuno, Musa/Maewah, Lahn, Tamer and Sorceress can auto-delete ranged classes before they even get a chance to react, and if you coordinate a dive with a push from the frontlines, the ranged classes will have to make the choice to either scatter or to defend the push.

    Every single melee class in the game has a way to close with ranged classes. Every. Single. One. The tools to do so take skill to use, but if you are complaining about getting outplayed by an Archer, that's on you.
     
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  11. dobe

    dobe Lahn 60

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    And the system worked when everything was protected with a few gaps on it...
    Saying "its the protection fault" is void.
     
  12. Sheky

    Sheky Ranger 62

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    The hitboxe is by far the biggest problem in this game. Every issue flows from it. Fundamentally speaking for a video game, what you see should be what you get on the screen. However, this is not the case with BDO. They masked this and desync with FG/SA before as you can somewhat defend yourself but now those things have been gutted, it's really apparent what a POS the engine is.

    Boosting attack for people to blow targets up quicker is not the solution. There's literally zero counter play right now, just a straight gear check for ranger. The damage across the board for all successions needs to be nerfed into the ground, not just ranged attacks.
     
  13. Spartakatz

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    blablabla

    what about: protection is protection.

    and range is just range.
     
  14. Maginha

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    Range is protection in a game where most classes can close the gap in 2s or move in with iframes.kek
     
  15. Kripion

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    Can you point One so called melee class that does not have fast protected gap closer and range cc or even grab skill?

    Then we can talk in ranged/melee class manner
     

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