I think spawn camping and tower/bottleneck zerging is a real problem for the RBF. I like battlegrounds, but it gets pretty boring, when one side can't even get into battle. Here are some sugestions: - Create a backdoor. An alternative entry point to the battlefield, so the tower zerging side has to split forces to cover both. We have four corners, so why not make the empty ones entry points.One for each side. The spawn would remain the same, so you would have to run to those and don't have any advantage in distance to the other side. You would just be protected. Shouldn't take too much programming effort, because you wouldnT have to change much in the current RBF. The pathes could be outside the current borders. - Make the spawnpoint a platform, whith damage protection and the possebility to shoot down. Would at least create some distance to work with for the defenders. - Make the battlefield a little bigger. Makes it easier for those few classes who can get through the bottleneck to harass from the back. I know, RBF has a low priority for the Devs, but it is still nice to have a possibilty to do some decent PvP if you don't have much time. And I know many players, who like battlegrounds and are frustrated that there is only one, which is small and very boring when it comes down to spawncamping. Even small changes here, would make the overall game more attractive for many players in my humble oppinion. What do you think?