Where is the thrill of only being able to kill a limited amount of mobs at any one given time? We spend countless hours to increase our gear\skills\etc. to always be handicapped in our kill potential. It's an unnecessary gate. I don't even care if the pets can't even pick up the loot fast enough, I just want to be able to pull hordes of mobs for the fun factor. For a game focused around combat, gear chasing, class chasing...I don't understand the design. I've heard the argument about one player being able to control an area, but that is already kind of an "issue" by game design. And, isn't this a game of conflict anymore (i.e. controlled resources\grind spots, pvp)?