I think FG needs to be completely reworked. Its clear that the devs have long since abandoned FG as a viable survival paradigm...as no classes since warrior and valkyrie have depended on this mechanic. The devs have shown clearly that they don't have any solutions to actually making it work in the iframe/evasion/SA era...yet they still throw around phrases like valkyrie being a "defensive hero"...when that couldn't be further from reality. FG fails hard versus iframes by basic logic. Let's start with the "F" in FG...forward. Anything attacking with area of effect, anything attacking at an angle, anything attacking from behind...FG is useless. Let's compare that to any of the same scenarios for an iframe user...zero damage taken in any of the same situations. Let's compare crowd control effects of iframes versus FG...the "i" in iframe means invincible by the way. Just to simplify...invincible means nothing can touch/harm you...including crowd control effects (CC). The only time FG stops CC...is when you hold perfectly still in guard...which is like dropping the soap in anything except 1v1. Next we have the fact that FG can just be overpowered by high damage and you have zero defense then. It is impossible to overpower an iframe...keyword is invincible. Next issue is the stagger effect with mass attacks against FG...that locks you in the guard animation..unable to execute any other actions..until you guard is overpowered/destroyed...at which time you die. Needless to say...that is also impossible with iframes...keyword is invincible. What I propose as a solution is several changes: First, change it from being durability based to being duration based...like stamina. Make the guard effect run out quickly if you try to turtle in it (literally a few seconds at the most). Let the current visual shield remaining durability effect stay a reflection of the resource and its recovery...just let it be a very limited resource with a fast recovery method. Second, drop the "forward" from FG and let it be just as functional as an iframe. Third, add either SA or the resistance buff to it to provide equal CC protection. Fourth, drop the stagger effect from it. This would be a solution that would eliminate the inherent flaws/failures in FG. This would require no changes to iframes. This would eliminate the perception that somehow Valkyrie is a tank and therefore deserves to be less capable of basic things like movement...because there would be no more turtling or unlimited defense in 1v1. This would essentially put "Guard" on par with iframes...only micromanaged via resource.