Separate names with a comma.
Discussion in 'General Gameplay' started by Wollbert, Oct 24, 2019.
nah he is right 90% of the players are just trash
Lmao. SMH with mouse movement was for plebians.
When will you ever stop being misinformed Luxienna? Jesus Christ man, you're playing this game for over 3 years. You were not even aware that mouse movement is an option for you on Witch, yet you have the audacity to claim that it's an unskillful mechanic.
Hellisk is not perm protected, or even up to 30% protected during combat, its as situational as situational gets, and even then its broke most of the time. Nice try calling him a trash player.
well, if we r gonna be honest some player skills were so broken with mouse-movement they had to deal with them 1 by 1. its not only horses that were abused to hell and back. that alone might indicate that it wasnt intended mechanic.
So instead of fixing the mouse integration so it works as designed, they disable it so you cannot use it to access the unintended effects from it.
If I am not mistaken they did something with the joystick integration a while ago.
Now if they disable keyboard next we will not have to worry about any type of exploit anymore.
They are not disable point to move, they are disabling point to move exploit while using skills.
So you can't move while using skills?
You are not supposed to move while using skills.
Because of the unintended effects, not because you should stand still and not move.
That is why I said that instead of fixing the unintended effects, they disabled it all together.
This game prides itself on amazing combat animations and effects, but you will not move when using skills...
What do you mean "not because you should stand", if you use stationary skills you should stand still and cast skill, not moving around. If someone think that moving during casting skill via point to move is intended mechanics they are dumb, or they perfectly understand that this is exploit and pretend do to dumb.
Does that mean while I use fg skill and the enemy dashes around me, I can't do anything better than watch me dying? So every char, who may move faster without much stationary skills with fg, wins?
Maybe i should buy a name change coupon so i can rename my Wizard to "PermaBackattacked". On a serious note,you cant ignore that we have developed a societal standard to duel for spot that has its own set of repercussions if you ignore it.
This change hurts a decent number of classes in pvp. Some of which are extremely good with mm and others use mm just to stay at a competitive level. Classes like musa, ninja, sorc etc dont need mm and in most cases they dont even use them. In a game where you're basically shunned if you say "i dont wanna leave my spot" its pretty shitty to inadvertently heavily nerf classes that have no trouble getting clapped even with mm.
My vote is keep it. Not that it matters this isnt a poll, however this argument is meaningless until succession/tradition roles out because for all we know Musa can fly and Ninja is comatose. This change is too soon.
I'm ok with mouse movement being removed provided characters like Berserker, Musa, Witch, Wizard,Ranger and Archer off the top of my head has skill coded properties change to compensate. Otherwise this is mostly a messed up change for Berserker. I'm against killing classes. Especially clutch viability characters.
berserker will get and slight movement adjust with a or d on their charge. witch wizard still able to use it on teleport like you see in the vids. that more than enough. the rest of the classes. idk why they would even need mouse movement.
Musa = landing slow Foul Play
Ranger = Nature Tremble FG, Wailing Wind CC/Stealth searching and a little Breezy Blade.
Casters = consistent double TP control for juking, chain lightning stealth searching
Archer = Full Bloom stealth searching
Mae uses MM on RM to turn FG to avoid getting backstabbed out of RM, I use it mostly on Drill December to perfect a distance where I can grind away a Warrior/Valk's shield while being just slightly out of their grab distance and also just in general to nail a target to get a +20DP debuff and 5% evasion buff on at all times while being the main way to recover stamina. Drill's startup is slow and if it goes in a relatively linear path is a signal for grab classes to grab us anytime we try to recover stamina...
Every class benefits from MM, even if slightly, and most get a very nice reward for skill applying it correctly. Some are admitted broken and some classes rely a lot on it but removing it altogether is just lazy.
Mmm I wouldn't doubt that every class benefits from MM somehow. I don't really use it as Ninja though. The others, I don't play every class to a seriously degree to know detail lol I have tried Berseker.Hes pretty tough to play.
But yea. If MM is disabled without proper compensation . Would be really dumb imo.
Ninja MM is an example that although does require a lot of skill, is kinda broken and glitchy and at this point I'd think should be removed if it's on the argument of game integrity XD
example at 0:37
it does not matter how much skill it takes if its not intented. dont use a steady frontblock if you expect to get backstabbed. thats real skill and awareness of a fight. not to cover up your wrong decisions by exploits.