Just because we get them there faster doesn't mean we don't help them. I was merely making a point. Look, all I was saying is that it is literally so easy to get to 56 compared to the effort to get from 56 to 60. The little hiccup at 50 to be able to PvP goes by almost unnoticed. For new players who level quickly they can be thrown into a PvP situation quickly with very few skills that make a difference. How many of us have told someone "everything changes at awakening?" All of a sudden the character that you're playing is unrecognizeable and you have to relearn it. With those new skills, you have a whole host of options for offense/defense that you didn't have before. I stand by my choice. 56 should be the PvP threshold, not 50.