55 would be fine, no awk or succ unless you get the big boy pants on. Also lets have PVE servers FFS, I know people who quit over this.
Putting it at lvl 56 would create a pve mode on medium grind spots. Putting it at lvl 59 or 60 would create a pve mode on high grind spots. Basically, this option serves no other purpose than removing owpvp by another mean. You're not supposed to do high level pve in open world without OWPVP, it goes far beyond the question of "when is a player consider as ready for owpvp?".
Would it be fair for a lvl 60 to stay protected while a lvl 61 is not, given the fact that the level 61 will not necessarily have a better gear? Or else, as someone suggested on another topic, it should go with a gear restriction : from 50 to 60, the PvP protection does not apply if you have any piece of item above PRI on you or in your inventory.
original design always was : goes pk mode when you consider yourself ready ( level 49 at 50max time / calpheon = "end game" ) so when you ended all pve you wanted It would only make sense to actualise that original design But, why not an option ( at a real one that doesnt cap player not taking it ) to let players enter pk mode way sooner if they really want that
What are you even talking about? There have always been skills that were unlocked at level 50+, even on release date. The initial design was: If you want to go grind spots that drop BiS items you need to risk pvp. Dont try to bend stuff and rewrite the past for your carebear world.
You had a few skill at level 50 ( like for tamer you exactly have 6 skills rank requiering 50+ and only 3 skills rank at 53+, valk is 5 skills so mainly the ultimate version ) yet since calpheon was the lastest region you still could run any single pve and 99% of your class gameplay. level 59 would reflect that original design, even if yet there is in the end no reasons to lock somes skills from players willing to pve only. going over level 50 was the "bonus" like going over 60 now. Aside from my apparent miss recall where all skills rank was aviable at 50, i rewrite nothing ( and like i said, at that time, SP gain was really different, and was a true struggle to access many skills unless you were grinding 36h per day to have enough of them to unlock a skill rank, so well ) Like i suppose you would consider something like : "You want to pvp, you are locked at level 49 and cant access 85% of your class gameplay so power"
You should really consider why they decided not to move this limit along with the creation of higher grind spots.
56 makes sense. Expecting someone to pvp without their awakening kit at this point in the game is pretty unreasonable in my opinion.
same reason why they "decided" to let the cooking byproduct spam after making cooking doable in 1 second? they forgot about it, they don't give a **** and they don't listen to feedback?
Because PA are bad game designer that have no idea where to go and how to manage things ? they started a so called "owpvp" game, yet reduced forced pvp impact over the years, turned it off on olivia, turned it off for seasonal, in 5years still never even pull out a bounty system for the so called pvp centric game with that full isolated forced pvp option that interact with no other game system etc etc etc. yeah i can see a tons of reasons other than "because its a forced p(epega)vp game"
Well, the difference between you and me is that I don't see them as "bad game designer(s) that have no idea where to go and how to manage things". They removed the exp loss, rose the karma penalty, created a pvp-oriented which became Arsha (and it promotes more freedom in owpvp, but you conveniently forgot this point showing that they didn't forget owpvp, right?) but still doesn't create a pure pve channel, removed owpvp on Olvia, decided to make season servers without owpvp (still, in both cases, players will end up on regular channels, with owpvp) and so on... You can see what you want, but to me it looks like they don't want to remove or hinder owpvp but they don't want to promote its excessive use either. In the end, it sounds like BDO is PvPvE, you can't get the high level pve grind without the owpvp. You should get out of your head that idea that I and some others are saying that pvp is THE core of BDO. I'm a PvPvE player, remember? I'm saying PvP is part of the core of BDO. And it will be my pleasure to emphasize the following occurrences when you will use this blatant lie in your narrative. Same treatment for Factorial.
Good luck finding an attorney willing to take up that cause - or a court willing to even use their time to listen to such a complaint. But threatened chargebacks and/or lawsuits - all the more reasons to leave the ruleset as is and simply open PVE servers instead.
that's indeed an issue, you will certainly get that at a moment after experiencing actualy well designed game they removed the xp loss because it was a too big "hit" when at higher level 1-2% took several hours rose karma to prevent further abuse, and reduce forced pvp usage on "lowest geared player" They created arsha because "pker" was whinning about karma, yet, fun things, all thoses self proclamed pker still arent satisfy since they still bother with "classic channel", that's weird right ? See they remove forced pvp when they can because they get how toxic it is, they are imho mainly afraid to making big decision and see somes players cry about change Otherwise they wouldnt even have made their seasonal thing and just run a global rework of gear rng enhancement ( because that's the channel goal, boost gear obtention for thoses "behind" ) BDO only is a pve game with a forced pvp option ( i dont speak about other pvp game modes here ), its not and in the current situation never will be a owpvp game like AA or Eve fully including forced pvp in their other game mecanic. Even for that thoses guys doesnt even provide a correct owpvp setting even if you consider this game like that ( = another demonstration of their very poor gamedesign skill ) You know, decent game build more things around owpvp, just like moonlight blade https://www.reddit.com/r/MoonlightBladeonline/comments/9ko9rd/general_info/ "Open world PvP" "Profession System serving as the crafting/gathering system, (e.g. assassin kills players(bounties are offered by other players), constables arrest player trying or just having robbed carriages" "Carriage escort and hijack", what BDo did in 5 years ? karma tweak ( oh yeah valencia prison ), and remove forced pvp when they can, and you still think thoses guys are half decent gamedesigner ? I mean, i dont say that to be mean, but you really need to open your eyes. I can recognize many positive things with BDO, but game design is certainly not one of them. thoses guys are straight bad for that ( saddly ) As for pve channel, well in the end, will see, they still progressively start to turn it off everytime they can ( not saying even if they were setting turned off forced pvp channels, its still wouldnt be a removal of that option ) About the players ending up in the "current channels" who is going to really bother play anymore in thoses channels when seasonal provide a far better and smoother progression ? You guys were frightened by pve channels affecting current channels, imho you should be way more be afraid of thoses seasons stuff. Neh in BDO you never will be a pvpve-r you are just a pve grinder sometime pking random dude in the open world. You would play AA, or even moonlight blade that actualy have pve system including "pk" ( to bad that game isnt aviable for us ) then sure, you could pretend be a pvpve-r
You're trying so hard trying to twist things to make it fit your narrative! About Olvia and Season servers, if players want to go afk for a month or do everything from scratch every season, they can, no problem with it. BTW, before playing BDO, I was on Archeage. And I'm a PvPvE player, this acronym fits perfectly my playstyle. Too bad for you.