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Discussion in 'PvP' started by Exitious1, Aug 1, 2018.
Grapple penetration passives are also kinda op.
just go to the beautyfull pve, devs just come up with new spots
no grab solution, no personal classes buffs - go farm
Oh boy. Please never look at zerker skills.
that derp ninja would just cc behind ur fg anyway makes 0 difference to kuno ninja lol
Grabs should be removed from game and replaced by something better.
Just make grabbed targets take less dmg furing the CC duration, just like freeze (that dont have 30% ignore resist for some classes and is easier to stack resistance against)
oh... that would be insanely good solution.
id prolly reroll to witch then
I play ninja since it released you want to remove grab? Remove 360 guard, remove SA with damage reduction, and remove aoe skills that will CC people behind you. Because those are the reasons I engage with grab. Why? Because there are still a few classes that can rotate SA for almost near protection and damage. Looking at you mystic, witch, wiz.
I think just making grab resist work that is all what we need.
also make ressit work for others ccs, lets just make ccs 100% resisted so no1 can be cced
Totally agree with this idea. This is how it should be. Strikers doesn't give any time for a counter play at the moment and as a witchard it's pain in the ass. It doesn't matter what I do, I can't do enough dmg to strikers because of magic dp and they can just nonstop grab me. There shouldn't be that strong counter class in any games like this, there should be always somekind of chance atleast to win battle if you outplay the opponent.
The other option is to just buff wiz/witch to the point we cant be countered by other classes, just like we have against striker other classes should have against us
3 sec single teleport that can anicancel some skills?
and they can remove PA or remake it into something else completely.
Here is the weirdest thing, I play mystic and I never use her grab because 1- you have to be so dam close for it to connect and 2- because of the resistance rng I don’t want to teleport backwards mid fight as a melee class
Simple solution to grabs, I'd say just put every grab on par with Valk's grab range.
if they can just come at u and grab, ur doing it wrong
sounds like a git gud situation to me
...or just make all grabs un-protected and 3x the cool-down... meaning you have some breathing room to close in on grab classes and assaulting them before another grab comes up every 30 secs instead of 8-10
Only grabs that should stay protected are zerkers.
I better stop using skills then, closing the gab from out of my range and into grab range during a single skill is clearly a "git good" issue for me
Simple solution. Remove all grabs from the game.