I'm posting this as someone who has had years of experience in several, large, organized guilds that would like a change of pace. As the state of the game exists right now, guilds with individual members do not have very many things they can accomplish. I started a guild by myself about a year and a half ago and quickly found that finding new members was difficult. (It was supposed to be a stepping stone guild, to teach new players until they wanted to move on) We couldn't run missions unless 3 or more people were online, and we couldn't pay out silver from missions unless we had 10 or more members, online, simultaneously (I think). I had a few members interested in learning how to sea monster hunt, but unable to pay them, it turned them off pretty quick. This led to a pretty fast collapse, as the newbies and I weren't progressing as fast as we wanted to. No payouts meant really no initiative for them to start, and new members would quickly join and then leave or go offline for weeks at a time, not allowing us to go on many missions. -- I propose that small guilds (1-10) people, should be able to run missions even with a single player online (small and medium missions can be completed solo anyways). The guild can progress and earn skills to attract more/new players interested in learning how it all works out. Payouts can entice players to stay and help the guild grow.