EDIT & FYI : This was written before the second stamina changes that made some skills use WP instead of Stamina (among a few other changes). This allows Stamina to regenerate better in combat. While the post is still somewhat relevant, the issue in the current state of the game (31/08/2018) is not as huge as the below text makes it sound like. For example, Fiery Angel does not consume Stamina anymore and was changd to be MUCH faster than before, so it's an added mobility skill. Objective post. Engage = A skill or set of skills that move you from a safe spot to the opponent you want to attack. Disengage = A skill or set of skills that move you from your opponent to a safe spot without getting disabled. Evasive = A skill or set of skills that move you around your opponent locally. In other words, a skill or set of skills that you use to move behind your opponent, to avoid the AoE of your opponent's telegraphed skills, etc. You get it. Musa Engage: Chase Musa Disengage: Chase Musa Evasive: Chase Chase is the signature skill of both Musa & Maehwa and a core skill that you must use to play with the class properly. An average musa has about 18-20 dashes if he consumes all his stamina. It takes 5-10 dashes to engage, depending on opponent's class. It takes 10+ to disengage, because your opponent will come after you. Normally, you need to do 2-3 dashes to get out of an aoe, or 1 if you dash behind your opponent to poke them and hopefully CC them. Around 200 ap, plus minus 20, our Frontal Guard is depleted in 1-3 skills. To regain frontal guard, you have some choices. Disengage, Evade/Juke your opponent or Attack them. The first and second can only be done with one skill (Chase). The third is not of significance, because attacking as a Musa/Maehwa class means you are vulnerable to attacks. (I will get back to this later) Do you see the problem here? The foundation of both classes is the Chase skill. When the foundation of both classes are nerfed to half their effectiveness, it impacts the whole class, not only "one skill of many". Doubling stamina consumption of Chase is comparable with halving the blocking power of shield-wielding classes (Warrior & Valk). Musa & Maehwa have always been the skirmisher, hit-n-run classes released as, advertised as and created as one of the most mobile classes in the game. Their mobility just got halved. Berserkers & Strikers have no problem keeping up with a Musa or Maehwa. Warrior & Valks (this is just an example to compare with) are known for strong blocking power. They are released as, advertised as and created as one of the most tanky classes in the game due to their block. If we apply the same type of change as was done on Musa & Maehwa, it would mean halving the blocking power of Warrior & Valk. It's easy to come up with such examples for other classes. The general rule of thumb for Musa & Maehwa have always been to either Dash, Block or Attack. Dash protects you, but at the same time gives your opponents time or the chance to trade more damage (Sa did not reduce damage taken). Block protects your front, is useful to recover stamina, but it is stationary and therefore makes us vulnerable to many AoEs. Blade Q block (Retaliation) is the only useful block skill of the class. (Awakening Q depletes our Stamina) Attacking puts you on the offense, but it also makes you completely vulnerable to attacks and CC. Dashing is used in combination with Attack to reposition, trick out opponents, feint attacks and create erratic movement to outplay our opponents. Dashing is used in combination with Block to bait our opponents to make themselves vulnerable so that we can switch to Attack. I can go on all day with this, but no one rides to read an essay on the forum for 30 minutes. Most of this also applies to Maehwa. Revert the stamina change and do something else. Reduce Chase length by 10-20% instead or.. Reduce speed by 5-15% or... Increase damage taken from back attacks while using the skill Those three suggestion are from the top of my head, there might be even better changes. Briefly said, doubling stamina consumption of Chase affects everything Musa & Maehwa can do in PvP, indirectly nerfing them probably more than it was intended to.