It is well known that musa's HP sustain is pitiful, especially if you're using Succession. Absolute nemesis slash is OK, but why a 20 second cooldown (same with the 450hp rabam heal)? And divider is pitiful HP sustain on hit unless using it on large mobs. How come other classes such as mystic, striker, lahn, archer, warrior, berserker, ninja, kuno etc... get far superior healing on cast or healing on single target hit skills with far lower cooldowns and sometimes protections? Maybe change Divider in Succession to heal 3% max hp (or 90 flat hp) per hit (with the 4 sec cooldown) - some simple changes like that would be welcome.