I thought I'd open a topic parallel to the "Is this the advent of the no pvp servers?" thread as it seems appropriate by now. Post your suggestions to OwPvP changes here. The suggestion I'm in favor of is something along with the bounty system @AZzalor suggested (I think it's been up before?): To add my own flavor to that suggestion I think we could improve the idea further my implementing a honor system alongside the karma system, where you accumulate honor over time. - You can spend honor in the honor shop. - Players can kill you for honor and you're given a free resurrect after 1 minute upon first death. Unlike ArcheAge's honor system the PK'ed here don't lose honor if they're not a bandit. - Non-pvp/non-bandits won't be worth any points for the next hour. - The more non-pvp players a bandit kills, the higher the bounty gets and the more they will lose upon dying to bounty hunters. - A player can retaliate if they get flagged and kill the other player and they'll get the same amount of honor the bandit/flagging player would otherwise have gotten. In this case the bandit lose that amount of honor. - Bandits can lose their bounty the same way as with the karma system. That's my five cents.