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The Community is the reason we have Dead Content, atleast EU could make BDO great again! Lets do it!

Discussion in 'General Gameplay' started by Jannanomana, Oct 14, 2019.

  1. TIT/\N

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    Yea ive done them and they are TERRIBLE like i dont get who would do a guild trade mission when trading is supposed to be on our terms for example what crates we make/where we sell them/at what percent do we sell them (sometimes not all the time)/AND MOST IMPORTANTLY if we sell trade items the travel and time consumed is whenever we want with 0 TIME FRAME (unless you are doing standard trade in which case you have like 3 hours to get to the destination which is totally fine in most cases)

    Ive never met a single trader dedicated enough to do trade missions because they are soo un-worth the time invested
     
  2. Factorial

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    I call it "single player" in the sense that grouping is discouraged compared to the traditional MMO. While still an MMORPG, BDO does seem to promote solo play to a great extent. At the same time, there is still the option for co-op. So the contradiction is present but then again BDO is a unique animal.
     
  3. flukeSG2

    flukeSG2 Tamer 62 NA

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    Perfectly summed up, I don't believe that Pearly Abyss ever created this game in an effort to be like something else in the genre.
     
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  4. Xenon

    Xenon Kallitren Ninja 61 NA

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    Haaaa.. okay. It's not that BDO players don't know how sandboxes work... No, I'd argue that you don't know what a sandbox is. BDO is not a sandbox game. It's a theme park with light sandbox elements to it. A sandbox game has very little definition to its gameplay styles and usually offers a lot of tools that give complete control over the world and gameplay elements to the player.

    The players literally define how the game is played and how the world is shaped, not the devs. A sandbox would be a game like Minecraft or the upcoming Chronicles of Elysia mmo. Meanwhile, a themepark game is the opposite. It offers very little control over the gameplay to the player, has very structured gameplay and mechanics. It's just like the name implies: A themepark offers a variety of rides and attractions to visit, but the experience is the same once you've ridden all of them.

    The only sandbox element in BDO is the node war system. It is the only experience in the game that is completely defined and controlled by the playerbase. Too bad it doesn't have any everlasting changes or effects on the actual world.

    Moving onto the other things:
    • Valterra Training: This is basically the same as just going to any of the Kama grind spots and fighting the mobs there. The only difference is they're mismashed together with mobs from other spots, and they're sometimes a little bit tankier. You throw in a tower defense objective, and that's Valterra Training.
    • Horse Races: Load in issues, the rng on horse stats and who p2w'd the most to get the best stats, and the way horses work in this game in general makes this a very dull feature.
    • Savage Rift: No one likes this mode. No one likes abandoning the unique combat system to use painfully slow muskets and turrets.
    • Tribute Wagon: Doom makes this an even bigger shitshow than it already is.
    • FGQs and TGQs: What is wrong with you? The only people who like trading are at the top of the leaderboards for it already. Fishing is a dull activity. You throw a line, wait, then do the minigame or afk for the full duration. Little to no involvement. Same for tgqs, since you can just auto path where you need to go. RNG screws over the FGQs, and maybe TGQs. Not too sure on the latter since I've never heard of anyone doing them. Guess for good reason.
    • People still do Wheelbarrow races and donkey races, so it's not like people need to be reminded of them. This is community content that still exists.
    • Gyfin Rhasia: People still grind there. It's just harder level grinding than other spots. It's not new content, and it gets dull very fast.
    Nothing you've listed is all that new or interesting to people. Dead content is dead for a reason, and the ones listed here that are still alive don't need to be brought up. It doesn't help the game.

    But most of the content you listed isn't fun, which is another reason why it's dead.

    The people that do that in WoW clearly play the game for a different reason, and they have fun doing it. The people here don't have fun doing the content you listed, plus they're not profitable, so they're dead.

    Oh, man. You really would like for them to remove player progression, wouldn't you? You've been complaining about gear gaps since 3 years ago. When are you actually going to bite the bullet and get some gear?

    Maybe if you focused on doing profitable things in this game, instead of beating a dead horse over and over, you might actually have enough ap to kill someone and not be arguing about this.

    Maybe if you stopped going to empty grind zones that are inefficient, and trying to shoehorn it onto other people with misinformation, you might get ahead. But you won't do this, so of course you're behind and you hate it.


    Wow, this is such a load of crap. No one has forgotten how to play games. You're trying to force your particular playstyle on other people, which they don't like, and you think that's okay? By that logic, the game wouldn't be a sandbox either.

    Are you kidding me? Having higher ap (and formerly higher levels) than other players has always been an advantage. It's just gotten exacerbated since the implementation of bracket ap bonuses. If nobody cared about ap back then, no one would have ever made +15 livertos or enhanced ogre rings/mos/witch earrings when they were meta. It was a huge deal when Orcanaria made, iirc, the server first tri ogre ring on Uno.

    People still show off their houses, people still make screenshots daily on reddit, the disillusionment with events is because the economy is event based and the events tend to be basically the same events recycled over and over again, BDO was a completely different game pre-Mediah and more of a social experience at the time vs what it is now.

    That's a straight up lie about best class. People have been asking about the best class in this game since it was announced for release in the west, and they've done it with other mmos before it and will continue to do it going forward.

    People still play this game and other games for fun, but the experience dies down after a couple months, and that's all on the developers, not the community.

    You talk about exploring the game, but the first purple mobs you ever saw were at Soldier's Grave? Sounds like you didn't play or explore very much then.

    You talk about playing the game, but are you actually playing? Or just taking screenshots and roleplaying in chat? Because if you do that, then you're playing a completely different game than some of us. You have no right to try to push that gameplay on us, either. Have you ever thought the grinders enjoy their grindspots? That they're having fun? That taking screenshots isn't part of their playstyle? No, because of course you haven't.

    Using bold, bigger sized, or colored text isn't going to make your argument any less wrong. BDO isn't a sandbox game, and never has been. That's a straight up lie in advertisement to attract the sandbox crowd. Like I said earlier, it's a themepark with light sandbox elements. Or one element, at least. If you want to roleplay, I'm sure FF14's RP community is very active.

    Or maybe you're playing the wrong game. BDO isn't a sandbox, and you trying to enforce your playstyle on other players is very unhealthy.
     
    #64 Xenon, Oct 16, 2019
    Last edited: Oct 16, 2019
  5. Hajiarux

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    money gear broken PVP welcome to BDO. Horse Races lol **** you need tons of money for that too. when people said no to p2w you Fuc*tards said no we don't want a grind fest mmo we want to buy progression guess what its super p2w with grind fest enjoy and shut up go grind. Wheelbarrow race lol this guy.
     
    #65 Hajiarux, Oct 16, 2019
    Last edited: Oct 16, 2019
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  6. Schinrah

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    The entire game is designed in a way that pushes you to optimize your progress. Alot of what was initially mentioned was done by players aslong as it was "viable" content and gave a reward that made it seem worthwhile.

    The thing is, none of these activities is fun enough to just do em for that reason alone. As people have mentioned Gyfin just lost all appeal, you didn't see "for fun only" players at Gyfin back when it was viable. Most people that went to Gyfin were min/maxers because the prep, gear and coordination required wasn't sth. everyone could or wanted to do.

    Savage Rift is also not really that fun to just do it for that aspect alone. Sure, might be "fun" to do it once in a long while, but it is nothing that appeals to alot of players. If you want tower defense there are plenty of games that deliver a much better experience in that regard.

    Altar of Blood is the exact same. Not only is the gear requirement obscene if you want a smooth clear, without the added value that came from the last event it is also not worth it. You make significantly less money, and less predictable money at that, than just grinding. You also miss out on C/S|EXP.

    During the event, where it felt you got a good enough reward for doing it, my guildies and I spent almost all our time in there cause it was a nice alternative to grinding, less of a hassle and once you'd done it often enough a pretty smooth overall experience.

    Now it's just pointless, for 4-9 runs you spend ~45minutes, and chances are you're coming out with barely any $ gains if you didn't get very lucky cause depending on your gear you'll at least be running VB/Food/Draught.

    Not all content needs to be "equal" in efficiency, but it needs to be tuned well enough that the disparity isn't so big that the "loss in in $/H S/C|EXP" completely outweighs the "gain from having more fun".
     
    #66 Schinrah, Oct 16, 2019
    Last edited: Oct 16, 2019
  7. Mirajane

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    This game does not reward doing things in a group besides node wars , sadly this is there way of dealing with this
     
  8. LiquidEmotion

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    It sounds like a great idea for a casual who doesn't care about PvP. This, unfortunately, doesn't appease to the majority of people who are trying to get geared and optimize their time. I just don't think it's fair to say "Oh it's a sandbox MMO, you are supposed to make your own fun". It sounds like a clever way to say that the devs were too lazy to actually create content. Archeage is also a sandbox MMO but it still has tons of group content. Just saying. Also, the content you are trying to get us to do sounds boring AF even for a casual. PA makes enough money from bdo to provide more content. There are devs that make less money from their game and provide more for their players. To start off, more than 1 queued pvp mode/map would be a start for a game that is entirely about PvP...............

    tl;dr Calling a MMORPG a sandbox doesn't excuse it from not creating content.
     
    #68 LiquidEmotion, Oct 16, 2019
    Last edited: Oct 16, 2019
  9. Life2v

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    Can u be just a little bit more smarter ?
     
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  10. LiquidEmotion

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    This. The best part about Classic WoW is the fact that you can't do a lot of things in the game solo. You need to group up with people or else you fall behind. I love it and I have made some buddies along the way.
     
  11. Xenon

    Xenon Kallitren Ninja 61 NA

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    The best part about Janna calling other people lazy is the fact that Janna is a known rper and screenshot whore, and who constantly cries to equalize gear or make the game super easy to gear up in. Basically, he's lazy af and doesn't want to commit himself to progress, making him a huge hypocrite.
     
  12. Grizabella

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    "People who play a Sandbox mmorpg, but don't use the sandbox THE WAY I WANT THEM TO, are the worst."- fixed that for you.

    It's a freaking sandbox. If I want to sit quietly and make sandcastles while you run around stomping them, it is still my choice.
     
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  13. Kittyberry

    Kittyberry Ranger 63 NA

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    The group content that we have is pretty lame and hella boring... A new PvP game mode is what we need, with good rewards and better objectives, just as any other game with game modes such as capture the flag or conquest, taking the base of some castles that we already have with some extra modifications, one team is attacking and the other one defending, taking the idea of trial characters gear, you will have the option to pick " offensive - defensive - hybrid" in this way you please the people that doesn't have gear and make the mode more "balanced" in some ways, ofc giving the option to play with your own character. I would like to see something like this instead of another altar of blood 2.0 or Savage rift.

    What's the point to play something hard for hours just to get 1 blackstone or 200k of silver?
     
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  14. LiquidEmotion

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    Technically Counter strike is a sand box MMO. They should RP and play duck duck goose. "cOnTenT"
     
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  15. chendu

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    Gyffin rhasia as the place to take at most 3 team per server much wow so group
    ^that would could be easily solved by just twiking the game so as when in party monster drop for the party and not just for the last hit
     
  16. Findubar

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    [​IMG]
     
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  17. ghoulz666

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    Not sure how the community is to blame when the devs barely even listen to them.
     
  18. Blacksheep

    Blacksheep 60 EU

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    I think their communication with the community is based out of two variables:

    If community pay for it = good
    if community dont pay for it = not good

    quite simple i think :D
     
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  19. BDOMONSTER

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    While reward needs to matter, even more important is IT MUST BE FUN, so for all of the content listed little of it is actually fun. The group content is very poor, just as most of the solo combat content is not that fun. This is an amazing game that unfortunately missed the mark on creating good PVE content.

    I'll go a step further the combat itself is actually terrible, YES ITS TERRIBLE, its got BEAUTIFUL animations yes, its got free flowing combat transitions yes but the actually combat collision, hit and being hit responsiveness and weight of combat is abysmal. Its why the combat encounters are typically simplified into 1 shotting big piles of monsters you won;t notice how poor all of that stuff is. Go fight something like Karanda who know what if ever she actually attacked you instead you just suddenly fall on the ground and lost some hp lol. Only things you can really see is the big red areas to avoid, there is zero aggro management, no real healing

    Ok TLDR This game lacks the core foundation to implement any real meaningful and fun PVE challenging pve content. All it can offer is basic stat check and there is very poor weight and feedback to the amazing combat animations.
     
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  20. ChibbyBrawl

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    OP clearly doesn't fully grasp what makes a good game and what people here are asking for. The content you just mentioned is complete rubish. Do you really expect people to have fun with that for a while? Do you also want us to play tag in the woods? This literally could be said for any other video game. Sandbox doesn't mean the devs get to be lazy and only develope cash shop items.
     
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