Actually, there is a lot of feedback, but most players turn it off because it's simply too jarring to deal with for hours on end and it interferes with the smoothness of combat anyway. There is bloodspray for hitting enemies, but you kill them so fast and are constantly moving, so you don't notice the blood on the ground or it spraying out of them. Combat weight feels fine for me. It feels responsive, snappy, and fast, but I play a Ninja with more than decent frame rate, so yeah. Even with effects turned down, too. It might be a class vs class issue. I know the casters don't feel very good unless you have lots of screen shake and stuff. Having sound on is very imperative here, too. As for Karanda, I think that's an issue of hp presentation and awakening gameplay changes dulling out PC hit feedback. Because of frontal guard and super armors minimizing the effect on your character, plus how HP is presented, that issue becomes obvious and glaring. Try fighting her without your fgs and super armors, then watch how she's constantly knocking you back/staggering you when you get hit. It gets tedious real quick. But I will agree with you that there's definitely no real aggro management here, and how healing is basically relegated to one or two abilities from certain classes, and your pots. There used to be an aggro system in place, since Warrior and Valk have taunt skills, but I guess it got thrown out early in development and they just left the skills in. I wonder how well they work currently. I also think the main problem with world bosses is they've become an issue of players just stacking on top of them, constantly casting skills, so it's hard to see anything. The game was definitely and originally designed for much smaller encounters than we have going now at WBs. That's the problem with popularity, and outgrowing your original vision. Not to mention the original staff that designed BDO are no longer working on the game.