This person has a fair grasp of what's killing MMOs. I genuinely love BDO. I have always said this is my first and last MMO. Even so, it has always had some problems. It had been: - 86 days since one guildie quit because they hit the Enhancement Barrier and could not get their gear to move to 210 AP. - It has been 52 days another guildie left for the same reason. - It has been 10 days since still another guildie who joined at the same time as his friend left because he can't progress at the same pace as his friend. - It has been 7 days since one of our officers quit because, as he said to me today elsewhere, "I don't think I'll be returning to BDO if all there is is grind." This is why I keep complaining about not being able to GROUP TOGETHER - It has been three years - You keep deleting this possibilities. - I have not yet been wrong - Whoever is your design manager that things that separating friends from friends by random enhancement divides is a good plan needs a firm sit down and discussion because it isn't fun. When people are grouping with their FRIENDS through the GRIND the satisfaction with the tedium goes up exponentially. However, there is a larger problem now. Bottlenecks. As developers you do not seem to understand that you have TOO MUCH artificially bottlenecked things to either Energy or Silver. Lately your reasons for doing this are nakedly that of $$$$$$$$. This is typical of Korean MMOs and we expect this of you. The demon has your hearts and you are sensely greedy from time to time. Sometimes the demon doesn't just grab your heart, but eats it entirely. That's when a company becomes NCSoft. - so far you've done a good job of avoiding this and lots of credit can be given to you for reworking the Pearl Shop to avoid just that situation. - further, you still respect our Holidays, have GM events in person, and don't dump politics into the game: Other than the recent Charity event >_> So, as far things go in the game we mostly like you. Yet, currently you're heading back towards that Korean MMO tendency of grabby for every penny in sight. Recently this took the shape of: - Nerfing the heck out of all things silver - Making it even harder to group with friends - Nerfing the heck out of our ability to find Cron Stones from actually PLAYING the game without... ... ... wait for it.... ... ... using Silver or $$$$$$$$ While I have no issues with you making money and keeping the lights on for the game's servers, I take serious issue with gauging out ALL forms of PLAY from a GAME. Which is exactly what you've done. ____________ Now let's talk about why you did this. The most obvious reason is $$$$$$$$$$$$$. However, if you'd stop listening to the demon for a moment you'd maybe notice the raging mob in Calpheon right now looks a lot like your player base. Many months ago I said that you should make some rewards in the game that have to do with RECREATIONAL ACTIVITIES!!! See, you keep making the same few sloppy creature encounters. You have Pila Ku Jail, THE LARGEST DUNGEON IN THE GAME, ...solo. What are you thinking?? Just how much geographical space can you waste? - My guildies and I used to go in their with deliberately weak gear just so we'd have somewhere challenging to grind together with nearly equal DP/AP so your idiotic loot system would screw over someone for spending the same amount of time and participation as everyone else. Thus, we come back to why you did this... $$$$$$$$$$$$$$$$ You have mismanaged the "Create a problem so that people will $$$$$ for the Pearls to fix it." ____________ What you could do about this: Well, I don't know what your financial situations are so I can't throw out the "this is the solution" sort of post. But, I can genuinely say you've killed off most of GAMEPLAY. __________ I think where the problem lies: ... is to do with a general confusion you have between REWARDS, META, and ACCELERATION. If I want a TET Blackstar (my current goal) I first factor my current blackstar's value. Current BS Value: 2.830 billion silver Future BS Value: 13.900 billion silver My daily earnings: 100 million silver. I then divide 2.830 billion silver by 100 million silver to get 28.3 days. Next, I divide 13.900 billion silver by 100 million silver to get 139 days. Finally, I subtract 139 days by 28.3 days to get 110.7 days. Thus, I have 110.7 days to arrive at the TET given my current conditions. For 110.7 days you expect me to do EXACTLY THE SAME THING. - this is why people quit the game And then you go and NERF the income. See, you are confused.... To the point it seems like maliciousness. Players came here to GAME. ______ Your model for how to design the game has retarded to typical Korean MMO experience we have all come to expect: 1. Kakao needs $$$$$$ 2. you break something 3. you pipe us to that broken something 4. then you ask for $$$$$$ Meanwhile, You ask us [to play 110.7 days of the same stupid (unintelligent, brain dead, moronic) creatures with their feckless AI and unfair rewards] because [you can't figure out how to disassociate in-game rewards from Silver without also disassociating Silver from $$$$$$] or [forcing you into over-hasty development cycle]. The last, I appreciate. It is why I fully support the Enhancement system no matter how much I complain about your stupidity with the menu system behind it. You could easily make more money making that system Not-a-Pile-of-Garbage. Unfortunately, this would require that your Korean instincts be directed away from your tunnel vision for the $$$$$$. As demonstrated by the numerous and persistent failures of the many Korean MMOs... it is very hard to get a Korean designer to not tunnel-vision for that $$$$$$$. However, for every 28 days I had to spend grinding TO the Blackstar (which was really much longer than that - 3 months to be exact due to the lower income bracket I was in before) the next 110.7 days STILL HAS ME GRINDING SOLO IN THE SAME WORTHLESS CRAP AS THE LAST THREE YEARS!!!!!!! And you know what? By the time I get the stupid thing my friends will have moved on from grinding the existent places. Meanwhile, Part II 1. [to play 110.7 days of the same stupid (unintelligent, brain dead, moronic) creatures with their feckless AI and unfair rewards] 2. [you can't figure out how to disassociate in-game rewards from Silver without also disassociating Silver from $$$$$$] Issue 1 New players have at least ONE YEAR they must play to catch up with TET~PEN players You DEMAND ALL OF THIS MUST BE DONE SOLO BECAUSE YOU DESIGNED IT THIS WAY Are you stupid? - this isn't a fault of the hardware. it's possibly a fault of your wetware, but I'm not judging yet. - Do you seriously imagine your feckless idiot AI is engaging? - Do you seriously think that blowing up every creature with one-shots is rewarding? Then you punish us for grouping with two people. - less or no loot - radically reduced exp - keep exp the same as soloing (don't punish us you idiots) or enjoy the hatred because you clearly hate us. - what else are we supposed to take from this treatment? joy? "Oh thank you for dividing me from my friends! Thank you!" - this is BIG part of why you can't retain players Your creatures are pathetic. At least in an MMO, for Christ's sake, we ought to be able to group with two or more people without being punished. - if you hate groups so much just remove the group feature. - have it only be platoons - that's the whole goal of this current era in human history isn't it? make everyone hate each other? - might as well accelerate the process. it'd be progressive. Or, you know, you make some decently challenging creatures in groups of 5 that take awhile to kill and give decent rewards based on TIME SPENT AT IT rather than who slapped it the hardest? 1. it worked for 20 years in all the original mmos 2. what's your excuse? Probably, just to play Devil's Advocate, your excuse is, "Our gear system doesn't work that way." - Well, that's nice. Here's the thing. HP is just time. AP is just time subtracted. 1. Make GROUP creatures be worth a certain amount of time. 2. This way they can do all of their abilities. 3. And so can players. 4. Players with a gear score of some class below that demanded to a creature do 1/5 damage to it. And just keep raising the amount of damage for the amount of gear. That way, no matter if someone has crap gear they can STILL GO WITH THEIR FRIENDS THERE. 5. Reward them loot EQUAL TO THEIR GEAR. Problem solved. It would be no different than having a few places scattered around the world for HUNTING... which you already have. See? Simple. 6. To make the content AS PLAY and FUN ... REWARDING (an alien concept for you, I know) try having some % lean to the creatures. That way if a person who is going to be hitting them for 1 or 5 might hit for some % more based on how many SKILL POINTS at one Level that skill is be factored. (Yeah, I know, that's asking for some work)... but at least you'd have some PLAYER RETENTION REGIONS rather than "Go solo grind for five years you worthless peasant, and then pay me $$$$ for your suffering'. It doesn't exactly generate any love for you to keep acting this way towards your NEW and RETURNING players NOR YOUR OLD. (You're doing it to all of us). - in other words, by doing this you would have some cinematic combat zones It doesn't mess with your bottom line either. Issue II You make Silver and Energy Gain low because you Silver and Energy to make money $$$$, but because of your focus for getting them $$$$$$$s out of us you rather FORGOT TO MAKE A GAME. - you had one - but that's gone Garmath just flaps around unable to be attacked for most of the fight. Then drops nothing. 1. you disrespect us. 2. you have us go to these things for the chance of a drop. 3. you have nothing that records how often we have gone. 4. consiquently you disrespect our time. 5. we go for a year. 6. get nothing equal to that year in reward 7. because your entire reward system BOTTLENECKS on Silver 8. YOU CANNOT REWARD US FOR PLAYING THE GAME!!!!!!!! You are your own enemies and make enemies of us by these choices. This is why we can't have alts. Because to make an Alt is to spend silver. You don't give us enough silver to do that. If we did get enough silver to do that we would be uncutting ALL OF OUR PROGRESS ENTIRELY Because we need Silver AND Energy to improve our gear Or pick flowers JUST PLAY THE STUPID GAME YOU CHARGE US OUR OWN TIME!!!!!!! I really hate for this. Do you think we don't notice? You tax us for being taxed. You are truly loathsome. How do you think this is moral or ethical? If you are going to charge me energy to use a stupid hoe on a Lakiaro when the Lakiaro doesn't reward as much money as using that energy elsewhere would bring... do you know what you did? YOU charge US a net loss FOR PLAYING THE GAME!!!!!!! This is why we get so entirely irate with you. This is why you can't retain players. You actually punish us for playing. You are insane.