Passive income has created a massive Barrier for new players. Normally catching up is feasible due to the common routines of players. Over a several year period the majority will take breaks, sometimes for months, or drastically lower their play time. The AFK mechanics mask these down times and allow easy progression for Weeks/Months with very minimal effort. Over time this piles up into massive advantages for simply starting first. New players today have to do with the fact that nearly anyone that started in the first few months has amassed billions & billions & billions over the months by simply logging in, feeding beer, and doing a few minor activities. This barrier will never be easy to overcome, and the fact is peoples depiction of just how much people play is completely wrong. This tactic was used to defend Siege Payouts simply claiming all their members played 12+ hours a day and the Payout was naturally just a drop in the bucket. (Pure lies). The truth is a new player would have a much easier time catching up without this barrier. Any new player investing 6++ hours a day would be gaining ground each day. However, given all the free rewards, stacked on top of passive income, Worker Empires, Payouts, etc it's nearly impossible. These impacts should be recognized in determining whether Passive/AFK activities are really healthy for the life span of a game.