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The Tibia Door

Discussion in 'General Gameplay' started by 2Cents, Jun 11, 2019.

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  1. 2Cents

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    Target Audience: Games that are catering to a general audience instead of focusing on a niche are not really appealing to anyone. All the true "classic" games had a specific target audience even WOW which is generally known today as the watered down version for everyone.

    You can not design a game for people that don't really play it. By definition they are not interested in it and will be dissatisfied no matter what you do. They where never compelled or had a real passion to begin with.

    The correct design is for long term (hardcore) players. Everyone else can participate to whatever degree they see fit, but the core design should always be for your true committed players.

    This was the original design of BDO. Slow grinding, long term progression. Remember how it was supposed to be a long term journey, not a foot race?

    How did games not require catch up mechanics in the past?

    Simple you level with the people in your own range. Because everyone is grinding so slowly you will see the same names over and over. Being level 25 in Everquest simply meant you where going to play content designed for your area. There was NO NEED to immediately hunt level 50 areas.

    This is the path BDO should have taken. Level 40 solo/group areas where you could spend days/weeks. Not obtaining level 60 in a single week. Of course you have no one to play with at level 40. No one is level 40 more than 10 minutes.

    Everquest didn't have any catch up mechanics for years and it ran fine this way.

    The Tibia Door:

    A door was created in Tibia that required level 999+ to enter. It took approximately 9 years for someone to enter it. Several other players later achieved this goal. This is the correct philosophy of game design. Obviously not everything is meant to be so extreme, but give the players a chance to achieve something like this and someone will take up the challenge.

    That is the direction BDO really needs. Challenge and back to the roots of "The long Journey". Not catering to people who literally do not want to play the game and would rather be handed everything. Those players still have a role in BDO, but it's to enjoy the content which matches their current ranking. Not end game.
     
  2. Icywave

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    SMH profit, Cronning , just 2 things ruinted that entire concept.

    Reality is, they're a business and they need to make money, without gating non-payers behind massive progression (your philosophy, which I can agree with btw) and allowing payers to progress much easier and much more frequently, it's something they simply need to do from their perspective.

    Why? It's been their business model for a while now and this concept of yours will not work within the vision of their marketing team, they realized that and that's why they changed it a long time ago.
     
  3. Nagasaki

    Nagasaki Ninja

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    I’ve been saying that for a long time and IM DAMN SURE YOU WERE ONE OF THOSE THAT SAID SLOW PROGRESSION WASNT GOOD!!

    99.99999% sure.
     
    Ѧ| Chaotic likes this.
  4. 2Cents

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    The only major change from this is the new Orange weapons.
    • Max Caphras - 2 Years
    • TET Black Star - 2 Days
    That is the destruction of long term progression and full RNG/Pay2win. Nearly every other thing follows consistently with the long term philosophy. Increasing Guru Levels, Caphra Stones, High End Grinding Areas. Even the Life Skill revamp may adhere to those standards allowing people to specialize in certain life skills for incremental income progression.

    The free TRI gear, handouts, +40 - 100 Stacks, and instant leveling is where it's going wrong. Levels are a joke and they are trying to force people into end game that don't belong there.

    SMH was a major disaster and it's impacts will last for a long time. However, every day the impact slowly fades away and it will auto correct itself over time.

    Cronning is also an issue, but it's not really destroying PVE, it's mainly the Gear Score advantage in PVP which could be resolved by not giving so much priority to gear score. However, for those that have earned their power, it's a major knock to them. To some extent if someone put in the actual work they deserve to auto win. This only applies to about .001% of the player base though.
     
    #4 2Cents, Jun 11, 2019
    Last edited: Jun 11, 2019
  5. Factorial

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    Your biggest mistake is not accepting BDO as a business, which it clearly happens to be. BDO is a digital store very much like Amazon and others.

    Your premise is spot on but it has a huge problem: businesses don't make tremendous money by catering to a specific population subset. If you want to make money, you must increase the pool of customers. That is what pearl abyss now understands and is doing.

    You make far, far more money by milking a million people even if they don't stay. They will be replaced by a million more to milk. The cycle repeats infinitely. How? See BDO mobile profits. The results are downright ludicrous.

    If BDO catered only to a specific hardcore, niche group then it will make almost no money and eventually die off. Even the hardcore will get burned out and spend less and less money.

    BDO is a business. Approch it as such while enjoying the sheer brilliance and incredible game that it happens to be as well.
     
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  6. dobe

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    Which work should autowin?the work of people learning the intricacies of the system or the other who spend his time grinding brainlessly?

    This is your pitfall!
     
  7. WhySoSeeryus

    WhySoSeeryus Wizard 62 EU

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    problem that makes blackstar obtainable via market (also, via selling silver via pearl shop) is the fact they made remnants of the rift sellable. this is a BIG mistake imho.
     
  8. 2Cents

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    It's subjective, but Pay2win, SMH, exploits, bots, Siege payouts, or just existing since the beginning of the game and profiting from AFK / Worker empire would not qualify as earned.

    Earned would be grinding, bosses, participating in events that actually required effort like the current, playing the market to some extend (tracking and actively reacting).

    You mean your biggest mistake is not understanding that. If you look at the last 3 years in gaming BDO could be sitting at 2+ million actual active players. That is where the real money is. A billion dollars in sales isn't very impressive at all considering that consists of 100's of employee, multiple regions, platforms, and publishers.

    Look at the customer satisfaction rate and retention with their business model. The majority of the customers can't stand the Developers, The Publishers, or the constant antics. BDO is a completely anti consumer product.

    How did WOW get so big? Many reasons, one was it was "The place to be". BDO HAD it's chance to be that, but it failed miserably NOT like all the others. It didn't fail because it was built on a poor game engine. It didn't fail because it entirely lacked content. It didn't fail because it was outdated upon release. It failed because the business model is garbage.
     
    #8 2Cents, Jun 11, 2019
    Last edited by a moderator: Jun 11, 2019
  9. dobe

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    Dammit i lost,i was only thinking in term of combat not doing exploit.My fault for lacking accuracy!
     
  10. Allan1985

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    as a former hardcore member of tibia i have to greatly disagree for several reasons:

    A) BDO is a long journey, but is only meant to be that way so they can milk players money, they moment you introduce shortcuts in the game (aka melting costumes and all the p2w bs) all the hard earned progress losses value and becomes something completionists like me would just never even consider, devs were never interested in a real long term growth in my opinion

    B) I can tell you first hand that ANY tibian player with more than lvl 500 has boted/shared acc/bought their way from 500 to whatever the point they are now (tibia is an old game and sadly it didnt evolve as technology did, as a result there were MANY boting programs and ways to exploit the game to get rich or be high level, its rumored the current and only lvl 65 of BDO so far bought her way there using boosting services, if it came to be true it would be very sad to have that kind of behaviour rewarded.

    C) In BDO the worth of leveliing is that you gain accuracy, nothing else, but that allows you to be in the first line of grinding if new, higher level mobs (such as star's end) are introduced, while in tibia you only gain 5/10/15 Hp (depending on your class) and a passive movement speed increase, you also lose about 1 and a half level if you die since you lose a % of your total exp (not a % of you current level exp), so in that regard BDO exp progression is much less punishing and a lil bit more rewarding than tibia

    even tho i dont think the comparison is the most fitted, i do agree with the idea you are trying to express, a game in wich your invested time is actually invested and not wasted, sadly i am afrain BDO is probably not interested in creating that type of amazing game, rather a giantic casino online that evades the UE gambling regulations as much as possible.
     
  11. Icywave

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    Except I can just buy a shitload of caphras on the market and continually buy them out every day with silver from outfits and get lvl20 in probably a month's time if I wanted to.

    Please understand the difference between making a game intentionally long term progression for the journey, and not to use it solely as a method to milk players for their real money to make it easier. If they actually cared about the journey, melting simply wouldn't exist, and artisan's memories simply wouldn't exist.

    P2w is everything in this game, even caphras enhancement... You can get pretty much anything with a price.
     
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  12. Deyric

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    You have nothing to support your claim here.
     
  13. Deyric

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    A fun fact back when I played Lord of the Rings Online. Forums posters were clamoring, where are the new high end raid content, we need more high end raids. Then Turbine posted the statistics (Turbine was good at their metrics gathering). Less than 5% of the player base had stepped into their high end raids, even though they took large amounts of resources to design. And even more glaring, less than 10% of the players stepped into any of their raids, even the out dated lower tier ones.

    OP you sound a lot like those calling for more raids. BTW I was one of them back then until I saw the facts.
     
  14. Lazesight

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    Good news to everyone about gear, soon your gold gears will all be junk when the rest of the ledgendary set comes out with its harder enhance rates and the ledgendary accessorys will demand you swipe that cred card as these gears are all a must have. Down the line it will be purple gears.
     
  15. MagicalTabletopGirls

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    The number one way to stop having to NEED catch up mechanics. You stop having power creep in an open world PVP. At some point more and more people will be at the finish line & then they can have fun just slaughtering each other. All that matters at that point is class balance. But they went with the Pay 2 Win option or rather the more sadistic Pay to Gamble option.
     
  16. Lazesight

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    Would be fantastic if they fixed class ballance but instead they only buff the already fotm as with the recent patches witch wiz and striker, 3 classes that need no buffs as it were.
     
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  17. Deyric

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    Would be wonderful if players stopped assuming they know what is balanced or not. Especially you given the wild accusation posts you make.
     
  18. Kurano

    Kurano Kurano Berserker 62 NA

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    The real problem comes down to it being a business and they want to make profit... What separates a good company from a bad IMO is the emphasis put on maintaining game integrity over pure profit. However in large the player base itself does not support that ideal. Too many people are all to willing to spend money that goes against it.


    Look at mobile gaming and the cash cow that is...
     
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  19. Kauni

    Kauni Archer 62 EU

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    Why this example tho? Lotro was a not successful game with small playerbase, obviously mostly made of lotr fans and not comeptitive players.
    Most people I know did not start BDO because of its story... we started the game because it was meant to have "hardcore" long term progression with heavy focus on open world PvP.
    What is it now? Carebear afk game.
     
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  20. Maginha

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    And they still struggle in the ez mode we are in now... *shrug*
     
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