Jae-hee Kim said: "...we felt that the gap was growing between those who were aware of such hidden statistics versus those who weren’t aware of them.For that reason, we’ve decided to start development on revealing hidden statistics," If it wasn't for the leak, they would've kept their mouth shut. Notice how they add a feeling in the beginning of the sentence. Trying to portray to us that they're humans. Nope. They're not like us, they don't care and never will. "We apologize once again for not being more transparent in item descriptions" Translated: "We soory leaked information got to you. Banned, we enforce TOS" "The higher the node level, the higher the drop rate. But we realized that the drop rate increase was rather minimal." What they mean: "Just like luck, node investment wasn't even coded in the first place. But we promise we will add and buff" "This is a promise" No This, ladies and gentlemen, is how you respond to PR backlash. Completely ignore what really happened and focus on "improvement" using 1400 words of bull **** using the words "confusion, assurance and realization" on your terms. Never should you ever, ever, explain truthfully if you are at fault. Always ignore them and hire a first year business relations student to write out ******** on how you will cater to them, again on your terms. This is how it should have been done: Clarity in Accuracy, Damage Reduction and Evasion on the items used by players. We ****ed up, things were leaked. We banned the ******* and might as well make these stats visible. 2. Explanation on the Hidden Options. You saw through another layer of ******** we placed. Well done, those stats will be visible as well. 3. Removal of ambiguity in expressions and on item descriptions. They're actually the same item with different descriptions. But now that you're all angry, we'll go ahead and actually do work and code in the difference between the two. 4. Increase of Item Drop Rate based on Node Levels. Yeah. Thanks for making us actually go to work to do something. These did nothing. We'll be coding in these so they actually do something - stay tuned. And stop complaining. 5. Accurate announcement (via Patch Notes) of changes in Statistics and (drop) Rates. We're really **** at coding RNG actually. We have this "RNG generator for RNG", which generates the chance of a chance of something good dropping. If you don't know what that means, don't worry, we don't either. What I can tell you is we understand that when you farm for a node for the first time and get 3 seraps within 2 hours, and get absolutely nothing for the next three months, it's not RNG. It's just some total ******** we managed to pull off to make it seem so. But until this gets leaked as well, we're keeping our mouth shut. 6. Numerical Value Display for Damage and Character Statistics. It's there. You just have to mine the data. If you do find it, we'll make another apology post saying things about stuff. Otherwise, haha screw you! Hidden stats *****!