We have to also consider that the Korean version was released in 2014; most of the players would have by then already past the soft cap (I guess). And yes, it's logical that you could beat anyone if you're at softcap as it is reasonably hard to get there and it's already a good gear. PEN is hard to get as the success rate is low. So, it seems logical that you would stop at softcap. And if it is about gear progression, why couldn't they still stay and get that PEN? Without having that "big advantage" with RS? They're playing the game for the gear and not for it's PvP or content.? To me that RS just seems like a quick "fix" to get people stay longer. It would compensate the lack of content there's to play in end-game. I don't know if you're getting what I'm saying... I'm not denying what you've said. But it just seems that the devs are really bad. And it would seem logical that if they don't add new contents, people would quit (Specially after 4 years). New actual contents. I don't know if you're talking about western MMO or western games or whatever kind of genre. I would say it's logical for a singleplayer game (with multiplayer function) to die after a few months. For MMO's it quite not true. I mean who would spend like 3-5 years to develop an MMO to see it die after a few months...? (well wildstar guys did xD). If I'm taking GW2 as an example, they would release PvE contents like a looot ... soo tons of it. And they already have 2 expensions out. They are releasing contents. And for BDO, they should have release more PvP contents before most of its population got softcap. If they started leaving, it's due to actual lack of content. Not because they didn't have reason to get PEN. I'm sure if they got introduced like much more PvP modes, for example, Arenas with elo ranking that would give you huge rewards based on your rank and that they would reset every months (or x months, / seasons), more people would have stayed in the game and played it even if they're softcapped. GW2 got like a huge boost of players playing PvP after they introduced the ranking system. But I guess they wouldn't do anything because it might not give players more reason to buy more AM! Anyway, they could have thought of more items to add to CS instead of basing it all on AM. We're not talking about making it easier to acquire gear or upgrading it. We're infact talking about these renown bonuses, as they give really huge bonuses. All it does is to make lesser geared players useless and even demotivate them. For instance, Aion (a Korean game) had PvP gears (which has different tiers and levels) that give X% bonus damage to PvP. If you wanted the highest gear possible, you needed a lot of time and actual PvP's. It always motivated PvP players to play and get them but it required a lot of time as you need the PvP points to get them. If you didn't have the highest but lets say the middle PVP gear, it was still good and you could be competitive in PvP, you could kill the highest PvP gear if you were skilled enough. The highest PvP gear didn't make you a god. But it was still a monstrous gear to get. Now don't mistake me, if I was facing a really good player with a high PvP gear with my alt with the lowest PvP gear... there was no way I could defeat him (or really hardly) because the gear still counts and specially he was good. Gear can make the difference between equally skilled players. Gear won't make a noob PvP player win against a good PvP player. Let's say it helps to really show your skill. You could even get the highest PvE gear and go PvP (or mix PvE and PvP gears). You never were denied access to PvP because you don't have the highest gear ! In fact you start PvP'ing really early in the game and you could have a lot of fun while leveling.