Changed the Head Chase I, II, and III skills to Head Chase. The skill points you have achieved for your previously selected skill will be returned. Added new Awakening skills “Frenzied Strikes I, II, III.” <Developer's comment> Most of the Awakened Warrior's main skills cannot be used during cooldown. This is something we considered to be characteristic of Warrior who deals continuous heavy attacks and therefore was not updated. However, players who would switch to use Normal Mode skills in order to fill this gap have been increasing lately, which did not only cause many inconveniences but also create a difference between these players and those who did not use the Normal Mode skills. In the end, we decided to add a new skill that matches Warrior’s Awakening. The newly added “Frenzied Strikes” is a skill that has a short cooldown and great attack damage, apt for activities such as defeating monsters. We have also unified the three Head chase skills and made adjustments so that the effect of the previous Head Chase III would be applied when learning the unified skill. This new skill is a balance patch unrelated to Transcendence and we will keep doing this kind of balance patch for each character in the future. Any thought I left for work before taking a look at this. Is this a buff or a nerf or wut?