1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Thought on warriors class balance?

Discussion in 'Warrior' started by Dryed, Oct 8, 2019.

?

Is it

  1. Buff?

    23 vote(s)
    74.2%
  2. Nerf?

    8 vote(s)
    25.8%
  1. Dryed

    Dryed Warrior 62 NA

    Joined:
    Feb 19, 2016
    Messages:
    4,517
    Likes Received:
    2,162
    [​IMG]

    • Changed the Head Chase I, II, and III skills to Head Chase.
      • The skill points you have achieved for your previously selected skill will be returned.

      • Added new Awakening skills “Frenzied Strikes I, II, III.”
    <Developer's comment>

    Most of the Awakened Warrior's main skills cannot be used during cooldown. This is something we considered to be characteristic of Warrior who deals continuous heavy attacks and therefore was not updated. However, players who would switch to use Normal Mode skills in order to fill this gap have been increasing lately, which did not only cause many inconveniences but also create a difference between these players and those who did not use the Normal Mode skills.

    In the end, we decided to add a new skill that matches Warrior’s Awakening. The newly added “Frenzied Strikes” is a skill that has a short cooldown and great attack damage, apt for activities such as defeating monsters. We have also unified the three Head chase skills and made adjustments so that the effect of the previous Head Chase III would be applied when learning the unified skill. This new skill is a balance patch unrelated to Transcendence and we will keep doing this kind of balance patch for each character in the future.

    Any thought I left for work before taking a look at this. Is this a buff or a nerf or wut?
     
  2. Wollbert

    Wollbert Ranger 62 EU

    Joined:
    May 28, 2016
    Messages:
    2,208
    Likes Received:
    994
    getting a high damage skill with low cooldown. why you even ask that question
     
    Chaos Ronin likes this.
  3. t4mpel

    Joined:
    Feb 22, 2016
    Messages:
    314
    Likes Received:
    214
    seems cant cancel, no protection. pretty useless in pvp.
     
  4. Wollbert

    Wollbert Ranger 62 EU

    Joined:
    May 28, 2016
    Messages:
    2,208
    Likes Received:
    994
    git gud
     
  5. Dryed

    Dryed Warrior 62 NA

    Joined:
    Feb 19, 2016
    Messages:
    4,517
    Likes Received:
    2,162
    What happens to our Head Chase though? Is it still there, is it still the same?
     
    Souda likes this.
  6. Olimpicus

    Joined:
    Mar 22, 2016
    Messages:
    2
    Likes Received:
    1
    Yes its the same head chase,
    the only complaint i have is combination shift+q because i keep spaming every time i want to block.
     
    #6 Olimpicus, Oct 8, 2019
    Last edited: Oct 9, 2019
    Dryed likes this.
  7. Hayate

    Hayate Warrior 62 EU

    Joined:
    Feb 15, 2016
    Messages:
    283
    Likes Received:
    210
    high dmg skill?hahahaha it barely tickles people in pvp, that skill is only kinda usefull in PvE
     
    Distaken likes this.
  8. Dryed

    Dryed Warrior 62 NA

    Joined:
    Feb 19, 2016
    Messages:
    4,517
    Likes Received:
    2,162
    Omg I just tried it and totally know wut u mean, really annoying
     
    Distaken likes this.
  9. Artorias_Dusk

    Joined:
    Jul 11, 2018
    Messages:
    497
    Likes Received:
    295
    I rerolled. Warrior is super cool, but super useless. Oh, and they won't see any more money from me. Enough is enough.
     
    Distaken likes this.
  10. Ned Sheynji

    Ned Sheynji Sheynji 62 EU

    Joined:
    Oct 25, 2016
    Messages:
    1,426
    Likes Received:
    1,095
    Sounds like you guys got spinning slash for awakening now at the cost of essentially nothing.
    Is it really shift+Q though? bloody hell...
     
  11. Nezrox

    Nezrox Kitsuneonii Warrior 61 NA

    Joined:
    Nov 7, 2015
    Messages:
    152
    Likes Received:
    95
    its not really meant for pvp, its a pve buff and its really good, and yes its shift+Q but if u have a razer mouse with extra buttons on it like the naga i have and a free space on skill bar set it to a number for easier access to it.
     
  12. Akantorian

    Joined:
    Apr 3, 2016
    Messages:
    171
    Likes Received:
    111
    Dont bother using the new skill in pvp, it deals no dmg+ it cant be canceled, also its not pretty good in pve neither despite the high dmg multipliers (and I dont understand why)
     
    Distaken likes this.
  13. Dryed

    Dryed Warrior 62 NA

    Joined:
    Feb 19, 2016
    Messages:
    4,517
    Likes Received:
    2,162
    Maybe its bugged? Lets hope they will boost dmg on it :D

    Either way it sounds like a buff to me.

    Goods:
    1) We got extra SP, since no need to level up head chase.
    2) we got extra skill, that you don't have to put points in if you don't want to and can use them for some other (better) skills you wanted to.

    Bads:
    1) Its Shift+Q, really annoying and triggers the skill when you trying to Q block. But it can probably be resolved by putting it on hot bar and disable triggering it via Shift+Q idk.
     
    #13 Dryed, Oct 9, 2019
    Last edited: Oct 29, 2019
  14. Capitaine Courage

    Joined:
    Apr 20, 2016
    Messages:
    1,904
    Likes Received:
    2,083
    I didn't have the occasion to test it yet, does the "down attack" modifier apply on all hits, or only the last one ?
     
  15. Akantorian

    Joined:
    Apr 3, 2016
    Messages:
    171
    Likes Received:
    111
    o
    last
     
  16. Dryed

    Dryed Warrior 62 NA

    Joined:
    Feb 19, 2016
    Messages:
    4,517
    Likes Received:
    2,162
    I love this skill in PVE, it totally helps with the rotation of awakening skills and fills the cd gap. Oh and it does pretty good damage as well which is a big plus.

    Basically its a PVE buff for warriors.
     
  17. Opus

    Joined:
    Mar 7, 2016
    Messages:
    6
    Likes Received:
    2
    It is cancelable on the third hit, but best put in a combo after a Gravedig putting you behind the target without a knockdown proc. Spin and use it for a knockdown to extend CC.
     
    t4mpel likes this.

Share This Page