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[Updated 22/08/18] Margoria Feedback, Updates, & News - Boats, Sailing, & The Ocean

Discussion in 'General Gameplay' started by Andaro, Jul 10, 2018.

  1. elgen

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    Even if they set it as a guild content thing they would still have to do extreme changes to the guild galleys. And you will note it still ahs not been buff yet. Also 1 blue breeze crafted every 24 hours does not f*()&()*(&**(7 cut it sorry.
     
  2. Andaro

    Andaro Archive
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    crafting multiple for repairs?

    Ehh I'd rather use men frags for repairing these because of how expensive the blue grade gear is and the mats required. They upgrade like Boss Gear starting at 6= Pri, 7= Duo, 8= Tri, 9= Tet, and 10 = Pen.

    But to each their own I suppose. It may even be cheaper to craft additional parts for repairing using AM, since you would get 40 dura in one repair, since they're Blue.....

    But I haven't "run the numbers", since I have an abundant supply of Frags.


    On the Galleys Note, as it appears that they are updating Margoria Content, perhaps they will release new Blue Gear for Galleys? Dunno, will have to wait.for next KR notes from invenglobal.....but I definitely agree they should

    Galleys did get the Start, Accel, Brake boosts that the other two boats received.
     
  3. elgen

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    Not sure why I said breeze sorry [Guild] origin of the winds takes 24 hours to craft one while owning a guild house. They need to be sold in the guild shop. it's one of the main problems with the guild galleys you just can't keep them going long enough much less have 2-3 going at the same time shame really.
     
  4. Andaro

    Andaro Archive
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    ahh see what you mean, yeah that's a bit absurd
    Should be crafted via Manufacturing instead.
     
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  5. Micariel

    Micariel Sorceress 61 EU

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    Apparently they don't seem to...
    Todays KR patchnotes do not mention the guild galley at all. I would have assumed that if they were to put in new blue gear for the galley they would do that this week in kr since this would be a logic step. 2 weeks ago blue sailboat gear, last week new frigate gear and this week should have been guild galley gear if that was their intention. Well maybe next week but we will see.
     
  6. Andaro

    Andaro Archive
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    As the forum sails onwards, a Ghost Ship rises! *Boop*

    maxresdefault (3).jpg
     
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  7. Andaro

    Andaro Archive
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    Additional QoL Improvements suggested:
    https://community.blackdesertonline.../qol-epheria-boats-minor-improvements.261230/

    (A)Cannon Balls

    Cannon balls purchased from the Wharf Manager are quite heavy, (for good reason)
    But it would be an awesome QoL improvement that I believe every sailor would greatly appreciate if we could have the cannon balls, when purchased, be loaded directly to our boats, when the boat is at the docks (within proper distance)

    Example:
    1.) Take Out Sailboat / Frigate (boat appears at dock)
    2.) Open shop at wharf manager and purchase cannon balls.
    3.) Menu appears and asks if you would like them loaded to your boats inventory Yes / No (same as loading trade items)

    *There must be a free slot on the Sailboat / Frigate avaialble
    *There must be sufficient weight available for the amount of cannon balls purchased.

    (B) Trade Manager

    Currently: If the Boat is undocked, but within proper distance of the Wharf Manager, you can use the BlackSmith (for example, in Veila) to repair the ships gear, without taking the gear off the ship. (The blacksmith can interact with the ship from a distance, so long as the ship is within distance of the wharf manager) (This is a link between the two NPCs)

    Wanted: It would be great if the Trade Manager also shared this same link with the Wharf Manager such that if the boat is within proper distance of the wharf manager, and you purchase Trade Items at the Trade Manager, a Message appears (Yes/No) asking if you would like the items loaded onto your Ship.

    *This might require either that, (1) no other mount is near the trade manager or (2) a menu on the trade manager is present to allow you to click which mount you wish to send the trade items to, in the event that there are more than one mount(s) near the trade managers interactive radius & links, i.e. A Wagon parked next to the Trade Manager, and an Epheria Boat at the docks at the same time.

    *There must be sufficient space and weight available on the chosen mount to hold the items purchased.


    (C) Repairing the Ship

    When repairing the ship you must have "Repair Materials" or "Repair Kits" in your inventory. You interact with the mast, and press Repair, from the menu wheel that appears. The repairing action begins, for a duration of 10 seconds. You then press the button again and repeat the process.

    * It would be great to have a little check box next to the repair timer for "auto-use" so that the Repair Action is repeated for the duration of either (a) until the boat is full health and/or (b) you run out of repair items.
     
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  8. Andaro

    Andaro Archive
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    *Update*

    Huzzah! :D Frigateers Rejoice!!!!

    As mentioned here in the KR Patchnotes InvenGlobal, Frigates will be receiving Sailor Contracts!!!! Wooo!!

    New Frigate Sailor Contract has been added.
    - Obtainable at the Amity Shop of the Calpheon Territory Worker NPCs (4 types available)
    - Amity Shop will open when your Amity with the NPC is over 500. When you buy a contract, Amity points will decrease by 500.
    - Tarte in Gavino Farm : Tarte and Human Sailor companion
    - Khaora in Falres Farm : Khaora and Dwarf Sailor companion
    - Bracant in Trent Village : Bravant and Goblin Sailor companion
    - Berocchio in Northern Wheat Plantation : Berocchio and Giant Sailor companion
    - Each sailor will increase different stats for the Epheria Frigate.

    Sailor Contract for Skilled/Professional Frigate Sailor has been added in NPC Tirol’s (in Dias Farm) Amity shop.
    - Amity shop opens when your Amity with Tirol is over 500. Amity will decrease by 50 each time you purchase a contract.
    - You can renew the contract by right-clicking on the contract.
    - When you renew the contract, the contract will be extended for 24 hours. You can extend the contract for a maximum of 7 days.


    https://bdocodex.com/us/item/49947/
    Screenshot_20180721-090548_1.jpg
    https://bdocodex.com/us/item/49943/
    Screenshot_20180721-090637_1.jpg
    https://bdocodex.com/us/item/49939/
    Screenshot_20180721-090701_1.jpg
    https://bdocodex.com/us/item/49935/
    Screenshot_20180721-090849_1.jpg
     
    #48 Andaro, Jul 21, 2018
    Last edited: Jul 21, 2018
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  9. Andaro

    Andaro Archive
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    *Updated*

    Added the following suggestions as mentioned by another player in game

    • Add Daily Quest to kill Candidum, Black Rust, and Nineshark
    • Add Sailing Exp as loot to all Margoria Sea Beasts (Candidum, Nineshark, BlackRust, Hekkaru, Ocean Stalker, Small-Med-&-Large Goldmont Battleships)
     
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  10. Smileybones

    Smileybones Ranger 61 NA

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    Very good suggestions.
     
  11. KeeperG

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    They added a craftable underwater breath outfit in the test server and added +breath to the Terrmian event goggles + Port Ratt quest diving mask.
    A step in the right direction, now they need to make a craftable swim outfit.
     
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  12. Andaro

    Andaro Archive
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    Update Aug 3rd, 2018

    As reported by many sailors, and confirmed by GM Jeste, the young sea monsters are currently not spawning. A fix is hoped to be obtained at next maintenance.

    Sailors are advised to keep caution as turbulence in the waters is being investigated. Some desync and lag within Margoria and mob visibility may affect your sailing trips, so keep a tight watch on your crew in case they slip overboard.

    Till next time o7
     
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  13. FunkD

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    Here is a suggestion:

    An event where alien ships swarm down from the sky, and vaporize all of fuqtarded/broken Margoria with a giant laser beam aka "Independence Day" style.

    All Margoria sailing content offers is next level desync, laughable camera lock physics, and broken, absurdly disproportionate silver income.

    Ramming sea monsters is less compelling gameplay than a third rate Atari Pong emulator played with your left/right keyboard buttons at 2FPS.

    They reward you with billions upon billions of silver over any other activity, in this beautiful MMO with one of the best class/combat systems out there (disregarding balance issues), by breaking physics in a laughable way with camera lock ramming desync'd garbage in a bland sea on a boat.

    WHAT A DAMN JOKE.
     
  14. Isteria

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    sounds so easy, go get your billions :) while we are at it we should also remove port ratt trading / crates / siege guild payouts / imperial crafting / fishing / delivery of any form / the chance for dropping duo bis accessories / any octoboi type of events / events in general actually
     
  15. FunkD

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    Bro, you literally are showing some of the plethora of activities offered in this game that earn 4x less silver than sea hunting does per hour at their best.

    I know sea hunting is broken because yes, I've been doing it. I've dabbled in just about everything in BDO over the course of over two years, and this one takes the cake as the most broken in terms of both content execution and silver income. It is single-handedly responsible for sky-rocketing the pre-order standard billions higher than we have ever seen, affecting the games silver economy more so than any hacker ever did.

    So yeah...

    Aliens come down and vaporize Margoria with a giant laser beam. Do it PA. #MakeBDOGreatAgain.
     
  16. Andaro

    Andaro Archive
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    ** Update August 8th, 2018 ***

    Ahoy o/

    • As of the recent maintenance, Young Sea Beasts have returned to their spawning grounds as they were, Huzzah!
    • Sea Beast Items stored in guild storage have been noted to be able to be removed by any member of the guild, even non-officers. This has been acknowledged and perhaps, may be changed. The issue is under investigation.
    • Fishers may notice some updated UI around the fishing minigame as it appears some graphical enhancements have been snuck in =O looks sharp!
    • A new update for the Boating Icon allows you to teleport and auto-mount to the wheel. Can't see your boat among the fleet? Click the muffin button! (From patch notes)
      • In order to fix the difficulty in boarding your ship when multiple ships are crowded together, it has been changed so that clicking on the Ship icon on the top-left corner would teleport you instantly to the steering wheel of your ship
      • This applies only to Epheria Sailboat, Epheria Frigate, and Old Bartali Sailboat.
      • Click on the Ship icon while on standby or swimming to move to the steering wheel of your ship.
    • A Double Guild Exp Event has been started meaning Sea Missions are worth even more guild experience than before!
      • Event period: 8/8 After Maintenance ~ 8/29 Before Maintenance.
    • In other news, the price of Red, Blue, and Rainbow Coral Rings have skyrocketed on the marketplace, gonna be more pricey to get those Jade Ingots!
      • Also, Large Goldmonts have been spotted sailing closer to Lema Island! Are they planning to attack the peaceful island of Illya?!? :O Let's givem what for!

    Till next time o/ Happy Sailing
     
    #56 Andaro, Aug 8, 2018
    Last edited: Aug 8, 2018
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  17. Andaro

    Andaro Archive
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    August 16th, 2018

    Ahoy Sailors o/

    As much of the community becomes concerned over we sailors and our beloved ocean, I have taken this opportunity to construct a set of Google Sheets, to show some abstract scenarios, of what type of currency is generated from Sea Beast Hunting, in regards to Guild Payouts. The scenarios provided in the tables show some minimum efforts, some average efforts, and per the concerns of the truly fearful, some "Xtreme Hacking" efforts. The document is published as a web-page, in order to obscure my personal information, however, a downloadable copy has been provided.

    Please keep in mind that the tables do not take into account any income from Node or Siege Guild Taxes, and only provide income based on Sea Beast Hunting alone. In some scenarios, the weekly welfare is included, and in some scenarios it is not. The Distribution Algorithm as noted in previous patch notes, handed down from the developers, was used to calculate payouts accordingly.

    Every guild is different, and every sailor, their capabilities, their playtime, etc, are also different, and thusly no table can be "precise", regarding the amount of sea beasts an individual can kill in a day. Other variables affect how much an individual can bring in, including weight, sailing level, ship speed, ship AP, ship DP, repair time, travel time, etc. Because there are so many variables that affect the amount of income each individual can bring in on a daily basis, the amount of income will typically fluctuate accordingly, thusly affecting the payouts at the end of the week.

    The tables assume that every member is committed to providing the state amount of income, every single day, without fail. For most players, this is typically impossible. But, you can at least obtain some "ballpark" numbers by reviewing the scenarios. What will be found, is that no matter how much income that a Sailor, or group of sailors bring in, even in the most "Xtreme" scenario, there is a "plateau" by the 20th Week at which the amount of payouts each individual receives can not increase further, without modifying the tiers of the pay, or increasing the income itself.


    Also, it has been noted, by CMRichter, that the silver influx & sea beast "concerns" are being monitored. CM Kabz, has also noted that "ramming" a sea beast, is not an exploit, and is an intended part of the game play, but The Team are aware that other exploits on the sea are being used.


    Till next time & Happy Sailing! o/

    sailboat_6.gif
     
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  18. JingK

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    How do boats desync so much when there is literally nothing around
     
  19. Andaro

    Andaro Archive
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    August 22nd, 2018

    Today's patch brought to us a much needed change to address a exponentially blooming issue. While we won't get into the specific details, as we should all be well versed in them by now, we will cover a few basic changes:

    • Ramming Skill of all ships have been reduced by 30%
    • Cannon damage has been scaled down by a factor of 3
    • As cannon damage affects ram damage, this means ramming will do significantly less damage than before
    • Before patch, it would take a Sailor approximately 3 to 5 minutes to kill a Large Candidum Sea Beast netting them between 11 and 18 mil guild funds
    • After patch, it now takes a Sailor approximately 8 to 12 minutes to kill a Large Candidum, netting the same amount
    • This also increases the overhead cost to the sailor, by means of using more power and taking on more damage. This increases the cost from materials necessary: Origin of Wind, Breezy Crystal, Glue and Shining Powder, a byproduct of Alchemy.

    While we do see this change as a positive one, and the seas have returned to their original intended "Guild Activity Area" rather than a "Solo Activity", it does leave us with some questions:

    • With cannon damage being reduced, how will this affect Sailors attending Vell, the World Ocean Boss on Sundays? Will he despawn before we are able to kill him?
    • Many Sailing Guilds now protest that Sailing Content is no longer a fun guild activity. Will there be future changes to the ocean to make it more fun and enjoyable?
    • A projection that was done by some avid sailors, suggest that it may take upwards of 65 years to reach Guru Level of Sailing. While we can not confirm any this statistically at this time, we do know that Guru Sailing will take a time far longer to reach than any player will ever play. Guru Sailing gives the sailor use of Cannon Cool Down skill, which we believe would now be necessary to achieve with the new reduction.
    • The Frigate has now been decommissioned as the "Champion of the Ocean" once again making the Sailboat the better choice of ship, and then only to be viably used for Trading to / from Port Ratt
    To those questions , a few suggestions are brought forth for the Team to consider:

    • Add "platoon" or "party" sailing experience to large sea beasts, Candidum, NineShark, Black Rust, and Goldmonts so that Sailors may work together to viably obtain Guru Level sailing within our lifetime
    • Add some other type of loot or incentive for killing large Margoria monsters. This could be anything, such as Accessories, or crafting materials for some new type of gear, etc.
      • Give Nedians and Rare Drops more intrinsic value than simply "cashing them in" ...For example, if they were heated with other items to make craftable items. (Ex. Heat 10 Goldmont Coins to make 1 Goldmont Ingot, used to craft "Goldmont Iron Belt")
    • Review the Enchantment Rates or design for Ship Gear, as currently +5 to +10 is rated PRI to PEN
    • Consider how much enjoyment has been had upon the ocean these past few weeks. Even though due to a "Gold Rush", the content was thought to be viable and thusly drew lots of attention. Perhaps a focus shift into Margoria and Port Ratt so that Old and New Sailors & Sailing Guilds need not dock their boats forevermore.
    We know that you will continue to watch as things unfold, and specifically hope that you keep an eye on how this recent change affects this coming Sunday's Vell Boss.

    While we understand the need for the recent changes , we hope that we shall not be forgotten and lost to Davy Jones Locker.


    See you on Sunday o/ & may the winds blow in our favor once more!
     
    #59 Andaro, Aug 22, 2018
    Last edited: Aug 22, 2018
  20. Suawoy

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    Few ones, I tried to seek through thread for duplicates so hope I don't repeat someone. Generally sailing and sea content is IMHO poorly managed. Like abandoned and not wanted by devs. It's such waste and potential loose. I'm into sea content and would see general overhaul.
    • deep sea fishing:
      • harpooning should be available as well from sailboat/frigate, even better harpoon cannons
    • monster hunting:
      • remove guild loot from solo sea hunt experience and rebuild personal crafting of blue gear so it won't require guild loot. It seems like unfinished and abandoned idea. When solo, you use personal resources to get guild loot which is unfair, even when in party some got to have cannon balls or use own boat.
      • sailing quests should be solo instance only with spawnable mobs and non-guild loot, or better design challenges that would really be related to sea sailing (like race with time, checkpoint cruisse or time related cargo haul);
    • naval battles / piracy:
      • most of piracy is abusing fishing boats and poor fishers, it would be fun to have event like trade galleon (equivalent to trade wagon event)
      • where are these naval battles? Well there is no point to naval battle except guild wars (just for team laughs), someone's mean nature or griefing. Sad.
     

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