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Staff Response Various Sea Content Bugs

Discussion in 'Bugs - Archive' started by Deathtaunt, Apr 12, 2020.

  1. Deathtaunt

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    1. boat will get stuck in multiple locations despite no obstructions

    2. cannon fire will strike an enemy monster dead on and above water and wont register a hit (same happens in pvp you hit a boat dead on and it wont register damage)

    3. Search option for barter will not initialize sometimes when used despite no cooldown on usage

    4. boats get stuck in place after using "load cargo" option from wharf manager

    5. players get stuck in a boat after swtiching channels due to improper character placement by game in water instead of deck of boat

    6. Pets refuse to loot sea monsters despite being right on top claims 'distance is too great'

    7. sea monsters teleport across screen despite no lag (or less than 2 sec)

    8. Instant Accel for boat will sometimes not initialize as intended despite full stamina bar
    9. Start Accel for boat will sometimes not initialize as intended despite nothing keeping the mechanic from actually going off

    10. player will sometimes get stuck on the wheel of a boat and it will repeat "please try again in a moment" and will not allow player to dismount off boat
     
  2. SKYMARK

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    #PlsFixAutoPathFinding Priority number 1 XD
     
    jenisiz7 and Rakru like this.
  3. Deathtaunt

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    kinda hard to enjoy sea content when you are experiencing a glitch every 10-15 seconds

    speaks volumes to this companys experience level at coding.
     
    Rakru and Phoenixxx75 like this.
  4. Deathtaunt

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    11. sea monsters move through ship indicating unnatural movement in water

    12. players take damage from sea monsters despite not being in range for damage (tested at 1 sec lag interval)

    13. sea monsters do not take damage while leashing back (either remove leash or allow monsters to take dmg) exhibits unnatural visual damage glitch when monster takes no dmg.

    14. enemy lifebar will not update for player 1 when hit by player 2 thus displaying a "no hit" situation
    unless player 1 hits the monster for it to update life bar....

    hard to enjoy sea content with all these. please fix soon.
     
    Phoenixxx75 likes this.
  5. GM Azurtle

    Game Master

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    Hey!

    Thank you for the list of issues you have come across while out on the ocean, I have gone ahead and reported these onto the team and hopefully we can start addressing them right away!
     
    SilverWolf likes this.
  6. Deathtaunt

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    *sigh*

    15. attempt to hit enemy players at sea and no dmg is done despite direct hits... no boss up, not under level.. all right conditions for pvp were met and mechanic for dmg failed..


    you guys simply have to take the game down and fix these.... sea content is unplayable.... and failure to act on fixing these is simply ruining the game for me...not to mention keeping my wallet tightly shut at spending money on a broken car
     
    Rakru likes this.
  7. Dreyling

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    16. Autopath with boat stops when doing Alt + tab or putting screen on standby -> boat follows mouse direction and finish on a rock/island
    Consequence : can't let my boat autopath

    It's maybe due to my poor connection ? (300 ms)
     
    Deathtaunt likes this.
  8. Deathtaunt

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    [4/29 notes] so glad they fixed that awkward noise the carrack makes when it shoots volleys...

    man... was really hindering the game having that noise in there...

    *smh*


    please fix 'real' glitches.... cmon guys.... we have them listed right here....
     
    Phoenixxx75 likes this.
  9. Deathtaunt

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    17. players fall/get dragged within cabin despite nothing that should be triggering the fall/drag

    18. reload for cannon confirmed loads at different times at full stop and idle

    19. dual fire (where yo fire from both sides) does not work sometimes and will only fire from 1 side despite L+R clk at same time... perhaps sensitivity for this needs to be altered.... cuz I know some would argue "you clicked one before the other" ...
     
    #9 Deathtaunt, May 4, 2020
    Last edited: May 4, 2020

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