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Discussion in 'General Gameplay' started by ViktoryiaV, Apr 18, 2018.
you assume a lot, please don't presume to
Good thing you discovered this, this needs to be nerfed too, perma cc is awful and is used to compensate for lack of skill
I think a majority of classes can find a per-stiff combo, abeit tightly managed and controlled for 1v1 or something. I believe that's where the class balance will come in, as mentioned.
No one would try it outside of that since you're completely openned or just get resisted, with anyone that put in stiff resistance.
We should give this new system a fair chance. It looks like it may help balance pvp more (: All people have to do is re-learn how to play their class with this system and try out new and different combos to see what works for them.
If there is some problem or glitch with it concerning specific classes or skills then hopefully they'll fix it ASAP.
They already stated in the patchnotes that the 0.3 sec immunity will be subject to changes in the future. I guess they are aware of it but couldn't solve it in a good way. I just hope they won't mess with our skill cooldowns because of that.
As in general, It is always the own class that when changed even slightly is considered 'ruined'. I personally think these changes aren't the holy grail but they seem to be a step in the right direction. At least PvE has become way more accessible to players. I really hope the high-GS people will now try new spots like Manschaums/Mirumok/Gyfin more often and leave us peasants alone in Valencia. But I guess they will STILL be going to Sausans after this... f***ing pathetic.
Goodbye at all the leavers, Thx to free the castle while leaving, I need money !
Less pvp'ers in game? Im good with this
yea seriously remove all cc and only leave it on a few select skills
All the ones complaining are the ones with the classes that could CC none stop until the other was dead. Now they cant do it anymore. However this was a shitty move by PA. This is the way it should have been from the start. BTW, PvP is far away from being balanced still.
i main sorc
do i have grap? no
do i have sikk cc chain ? no
i love it!
Well being CCed to death is never fun in any game we can be honest about that. While maybe adding counters would of been better than getting rid of it its just something we have to deal with but hey at least you can get in and play
I'm here waiting for the next "MEGA PROTEST" by players with classes that had endless CC.
The new CC system was thrown in randomly because KR devs have no idea how to stop their audience's backlash from the stupid changes so might as well go for confusion.
less cc(more planning needed) is good. more free dr given to AP builds is crap.
I'm loving these changes, honestly. Sorc life here.
How about PA just stops being lazy with blanket changes and actually balence the classed
only bad warriors would cry
3Sec CD shield charge (main hand)
11sec CD black spear (main hand)
12 sec CD frenzied spear (main hand)
5 sec CD balanced strike (awakening)
5 sec CD armor break (awakening)
there is a infinite rotation in there for sure
Shield counter no CD (main hand) but you gotta get hit first while blocking.
but my problem is that this CC change did nothing to improve overall game play in fact it got waay worse because a lot of classes can do infinite stiffness its a really commons form of "cc".
there is no skill in CC'ing your opponent to death with gimmicks like this.
this poll needs to be removed. right now ppl are still learning the new CC mechanic and figuring out new combos to do. so all the bad players haven't attempted to learn and instead came to the forums to whine.