Aside from PvP, once changes from global labs hits live servers, I'm sure everyone will have something to say. So don't want get too much into pvp just yet, unless its not going to be affected with the global lab changes. For me, 1. The camera bs changed, get close to a wall and can't see anything. I can usually just look down quick enough, but when it happens out of no where in the middle of a fight, it can be annoying af.~~~Hit a wall, instead of it zooming your camera in to the point you can't see anything, have it push the camera upward to be looking down, always showing your character. 2. Star's End, couple things could be fixed, like teleporting mobs that either take no dmg until they finish teleporting during their attack, or somehow get stuck hella far away from where they came from and become immortal. Other thing, auto pathing to and from the daily npc near the docks, it runs you right through a rotation instead of taking the normal clear pathway. 3. Kratuga, needs a NPC/Revive area (been a long while since I've pvp'd/died in there, maybe they changed the rez spot? couldn't say.) But last I recall, rezzing at the safezone took you out of the area. Which means if you don't have another claw or seal, you're screwed. And for those that don't have enough storage maids or a horse whistle to get their horse in, are screwed over once they get full on weight. 4. Protected Area/Ellion's Blessing, really need to be looked at. ~Either turn PA into a guild skill that the gm/shotcaller/officers can use from a hotkey, PA-ing everyone... Or add a debuff to PA to keep it from being chained. Like a 30s-1m cooldown that keeps you from being PA'd again or something of the sort. Aside from T1s, wars are pretty much whoever has the most PAs wins. I feel like PA kinda ruins the entire concept of 'play what you like' when it comes to wars. Speaking of T1s, honestly wouldn't be surprised if lack of PAs keep some from moving to T2+. ^ Aside from those, I'm still waiting on new RBF maps/modes.