So here are some of my suggestions: - Party gameplay should not be punished but rewarded or kept in the same spot as a solo farming. Party loot would increase in parties and split between the people. - Harder scrolls meant for party play, for those who are not in a guild. - Nightmare Guild bosses. - Guild house + Decorations. - Treasure hunting. - Hunting Grounds for parties that work like Blood Altar, with normalized mobs and bosses in each room. (much like dungeons, but works the same as Blood Altar. but to enter you have to do so at the entrance and give tickets.) Different ones for different gear scores, with a different kind of rewards not overpowered. - World Boss- Rework. The world boss rewards are quite bad and everything can be bought in the market, but why not make unique account/character bound rewards? - Reworked Skill Addons because most of these are totally useless. Some Class-specific addons. - Shift E Buffs ( Not all classes should get the same buff " Crit+ attack speed) These would need to bring a different flavor on each class out. The next thing that would encourage party play, but not taking away too much. and making some class balances easier to manage. Just suggestions but something similar. Tanks : ( Warrior, Striker, Mystic, Guardian) - HP recovery skills - Defensive buffs - Higher base HP - Selfish buffs - Taunts Things to lose: - Damage Support : ( Witch, Wizard, Shai) - Better group tool buffs - Better situational and support skills. - Better debuff skills Things to lose: HP recovery skills. ( Not skill addons) Pure DPS : ( Maehwa, Musa, kunoichi, Ninja, Ranger, Archer, Lahn) - Weakening skills - Making some skills perform better, in certain situations. - Situational selfish skills Things to lose: - Lowering HP- Recovery from some skills. DPS/DOT+ Crowd control : ( Dark Knight, Sorceress, Hasashin) - Better damage over time abilities. - Curses - Enemy markings ( health steal for a party, mana steal, etc) - Crowd control skills Things to lose: - Lowering HP- Recovery from some skills. Next are some classes I think are/should be hybrids Valkyrie = Tank + Support - HP Recovery Skills - Taunts - Better Group and self-support. - Party Buffs Berserker = Tank + DPS/DOT - Higher Base HP - HP Recovery Skills / Health steal - Damage over time Tamer= Support ( Pet) + Pure DPS. - Heilang higher supportive skill buffs - Situational Selfish skills - Better Heilang mount skills and combat. - Higher Damage. - Hp recovery skills. Each class should have their own identity but this would make some classes perform differently. These changes don't need to define each class, but add something new to the game. Still, think these changes would make the base game more balanced. PvP would still require not to get one-shotted and these changes would make people need more DR.