It’s either Option 1 (previous) CCs ALWAYS land no matter what SA chains to counterplay massive CC Or Option 2 (current) there are 2-3 CC’s per character no SA and minimal FG for counter play/fairness Option 1 - large scale battles are easier - 1v1 fights were extremely hard for some classes, and ok for others - PvP pace is very very fast - PvE ability is very easy for maximum mindless money. - large stress on the servers and PCs to keep up with the rapid pace of skills and combos being used simultaneously - CCs feel rewarding/skilled when they connect because you timed them perfectly in-between SAs or when you opponent messed up their chain. Option 2 - Large scale is incredibly harder than it used to be - 1v1s are much more evened out/fair - PvP pace is dramatically slowed down for fear of CC, and little protection against it - PvE is much harder - less stress on the servers for CC and SA and FG calculations, so possibly more reliable actions (although cc more rng now so it might actually be the same) - CCs feel unfair when they are very RNG with few methods for counterplay to not get CCd, or to CC properly. Reflection on stamina changes - if stamina changes were brought first, we would have the EXACT same mess of pve and PvP that we have now. In general these changes were uncalled for, and in either option above dramitcially slow down all aspects of the game. - out of everything, personally this is one of the worst possible things so far, nuking movement ability, and nerfed the fun that each class had being able to freely move around the battlefield. - if we could have one thing reverted, my vote is this. (Yes bosses spawning in full carebear mode are annoying as hell but these stamina changed really altered the pace of the game for the worse.) The coin has literally been flipped to a completely opposite game playstyle, with many of these changes affecting the very nature of why we sunk hours in our classes. Personally my thoughts on fixing it from here would be as follows (since I know returning to the previous fun game we had will never actually happen - too much pride in the devs to do so). - all CCs will always land - all classes have 3-4 short range pre awk CCs - all classes with a grab are normalized to valk level grab, or give the classes with terrible grabs zerk/warrior/ranger level grab - more SA protections in AWK stance from those pre awk CC. - rage skills should be fairly easy to get in PvP after 20-25 mins not 1hr+ I personally find PvP incredibly bland when AWK skills only do damage and have no cc effects in PvP, and other than returning to the old system I see no way to make that less bland now. But this is my biased opinion.