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Discussion in 'PvP' started by Aepex, Jan 1, 2019.
Still need more nerf on ninja/kuno damage
PA doing a good job!
Tested ninja on global lab. Blade spin is really crap now lol.... floating only in pve and the spell does really bad, just very bad dmg in pvp.
Beheading the dead still got protection.
so... working as intended?
Because Behead had protection to begin with. It was just a bug that gave it super armor where it wasn't supposed to. When you cast the skill, you have an unprotected wind up, then you disappear. When you disappear, you're in an iframe. When you reappear again, you're unprotected. But thanks to the bug, you had super armor effect going after you reappeared. That's been fixed now, so you just have an iframe for the disappear animation.
Shadow stomp and serpant do way too much damage.
Ninja doesnt even need a combo because they can literally 1~2 shot you with shadow stomp and serpant
also why do they have so much mobility skills? and its fully protected with sa and invincible as well as shruiken throw why is this skill only has like 8~9 sec cd and it has STIFF?
Isn't ninja suppose to be high risk high return character type of class? They have too much on everything
Well that would be a good nerf,but after latest nerf... Well no.Or you just dont want to see ninja/kuno in game ?
It is now. With the nerf coming probably next patch, ninja will have not a single protected engage, not a single protected cc. Ninja will be very easy to cc now, just wait for him to attack you.
i kinda doubt ninjas wont be able to kill people. they just wont be rushing into parties of people like theres a million dollar giveaway.
Are you suggesting ninja needs further damage nerfs? Serpent Ascension in transition stance has the damage of about 8000% which is not a problem as many classes have the skills higher than this amount. It is the air attack that makes this skill a high damage dealer. And to be honest ninja's most awakening skills are trashes, mach explosion, sura chaos spree, corrupt sword dance etc. I think among all awakening skills sepent ascension is heavily used and lots of other awakening skills are wasted as most of them are pretty useless in pvp anyway. If you think ninja are not supposed to kill then what do you think they are supposed to do? Classes such as witches keep pointing ninja is op in single pvp while their classes are not that op as ninja does in pvp but pretend to neglect that they are op in rbf.
you should read my post again.
No, I mean ninja will still be a damage dealer but need to be more cautious even when 1vs1. A good veretan will still be able to survive the rbf even if concealment suffers such a nerf. Yes ninja are still op if serpent ascension are not nerfed and will kill but this class is supposed to be a heavy damage dealer though presonally I support that one-shot serpent ascension should be slightly nerfed while some awakeing skills are reworked for the internal balance of ninja's awakening skills themselves
What will happen tho is ppl like u still be licking the floor. And never forget ur class may be the next to get butchered.. So dont laugh that hard ..
aqua jail explosion 478*13 + flow arnes stream 740*4 = 9174%
water sphere 878*5 + flow aqua blomb 1049*5 = 9635%
hell fire 632*11 + flow fire fist 946*5 = 11682%
cataclysm 1058*7 + flow fire breath 950*4 = 11206%
serpent in trans stance 8798% + no flow skill = 8798%
Do you need me to list more? Just take wizard/witch, their awakeing skills are patched with flow skills which have no cd and autoactivated not to mention these high-damaged skills have very short animations and are ranged damage dealers. Ninja and kuno are weak from awakening era. Look at what wichards got . If serpent is deserved to nerf then garbages skills like sura spree, mach explosion need to be removed and reworked as well.
I can list as long as you wish the skills for all classes that have damage higher than serpent
Damage %s on skill tooltips are pve-only.
hey im gonna help you even better. look at his monstrosity of a skill - https://bdocodex.com/us/skill/3130/
now, take a guess how many kills you get with that skill during a nodewar.
MAYBE if it also had FLOAT, airattack, 100%critrate, 5+ times faster casting animation it would actually work as a damage skill(like serpents).
its easy to write numbers and list skillnames like this. it is about how easy it is to land them and IF you can trigger their special attack modifiers. (also, if they even scale with your AP, like wizard pets)
Skills like earthquakes meteorite are case dependent. They are useful in large scale depending on situations and this is why I do not bother to mention them. serpent is like what you said, a dangerous skill that is dangerous to use, and that's all. as I have mentioned above I personally do favor a slight nerf in serpent but should be a buff in other tons of non-usable awakening skill for ninja. the wizards awakening is much stronger. almost all of them have flow skills to strengthen the power and those flow skills should have no cd. ranger also has powerful damage dealer for their awakening but they like to hide in crowd and shoot. kuno has a very few ranged skills in awakening but ninja has air.