After complaining virtually everywhere about sea monster hunting... I dusted off the sailboat and went sailing again. It wasn't as bad as I remember, but still "sort of" boring. Maybe because I'm still a beginner sailor with green gear. I went hunting with a skilled sailor in a decked out Frigate and she showed me the ropes about ramming sea monsters, how to flip, etc.. Its not easy by any means at first until you get the hang of it. Then its still not really THAT easy. So we hunted South of Vell spawn for about an hour or so, then sailed back and pumped up the guild bank a bit(No 100m drops). Rose maybe 50m between us + blue item ship mats. I'm in a NW guild, nothing special T1, hardly anyone else is even on these days, but most of the ones who are, are not sailing. These massive payouts are coming from guilds, who still have active players, working together to make billions, by sailing around and hunting these monsters. I've honestly changed my mind about it. If you can actually get that many people in this game, working towards a common goal in your guild, then you deserve it. But, as many would say, as well as I, its breaking the economy. I still think this but not because people are making tons of money sailing, its due to lack of things to sink that money in. Of course we're all going to be irate, if people with BILLIONS are bidding/buying the same thing that people with MILLIONS are... none of us will ever compete with that unless we do what they're doing. We need an economy that works for everyone to gear up but doesn't penalize the ultra wealthy. So, how about this(just a few ideas I thought about..): 1. Silver ShopThis may take some cash of the KashKao coffers, but it benefits everyone.) -items can consist of non additive points house items -outfits(not as nice) with different bonuses etc just throwing numbers out there, surely the devs have actually numbers they can crunch on the back end.. 500m Silver = 15 Day Value Pack 500m Silver = 15 Kama Buff etc.. Basically make like the existing Pearl shop, but very expensive with silver. Gives players the option to either spend real money(Devs likey/players with little time likey) OR The option to spend massive amounts of in game silver(Devs likey economy is stablizing, players like economy is stabilizing, and ultra rich have an outlet spend money on) 2. War Buffs for Silver: Set war buffs available for purchase at the beginning of every node war, for a steeper price than current food buffs. Could be tricky to implement, advantages of buffs being to OP, impact to current cooks making food, but I think with the right moves it could work. 3. Tiered In Game Luxury Tax (The dagger, what I'll get flamed for the most, and sort of dread myself) -Tax system, that promotes the expenditure of silver. The more you're sitting on, the more your tax is. -Based on your total amount of wealth. The game already calculates this, should be easy to tier it out. Now, where does that tax go? To make it more fair for everyone, I would say back into guild funds without the ability to be dispersed. You wouldn't have that wealth without the guild, only fitting it goes back into the kitty. 4. Item injection/Valks Scroll Purchase -Loose thought here, maybe make some items and valks scrolls purchasable at very, VERY expensive rate.(make the night vendor proud lol) Just a few thoughts. Try to not go crazy on me people. Edit: Upped my boat gear and figured out ramming pretty well now. Comes in about half the hits and averaging around 8 mins a kill and 5 or so to find another sea monster. Starting to compare it with regular grinding at this point. Not much difference between dash'ing group to group grinding, with the caveat of not getting to keep all the money/items and having to share it (willfully) with the guild. Couple of nodes getting taxed with the additional income from sea monsters should equate to a decent payout(not billions...) -Additionally, if you can take a month break, you can go into Olvia servers and farm the crap out of lobsters/pearls for boat gear.