thats a normal human reaction, but going back to die again and again. thats why, give a serious consequence for killing a person, so ppl dont do it because they feel like it, equally give a consequence for dying again and again, so the person doesnt just go back just to die. for example, someone ganks you, you die, but do not lose anything because the other person initiated. you come back to try and kill the guy, but he kills you again. now you have the choice to come back to die again and again, or go to another spot. going to another spot you dont lose time, the other guy doesnt lose time. some ppl suggested removing the karma loss for 10 mins for killing the same person, but this can easily lead to grefing; a more suitable suggestion is to make the person go to the main city for that region after dying like 2-3 times, so if they want to go back to die again, they have to make an effort.