Standard key input for teleport is shift + space as you all know already. I don't find that input comfortable enough so i hotbared my teleport skill to "E". Nothing weird, right? every single player on every single class can freely do this. Well, the thing is that the hotbared teleport doesn't work as well as the shift + space teleport, the whole point of hotbaring a skill is that it should work EXACTLY the same way, but at least on teleport it doesn't, putting you on a pretty huge disadvantatge mainly in pvp. You can cast teleport by holding shift + space but i won't cast it by holding E (hotbar), that means that if i'm casting a skill such as Cataclysm (superarmor) and during the animation of the Cataclysm i hold shift + space i will cast teleport inmediately after Cataclysm's animation ends, effectively chaining a super armor + iframed tp. That won't happen if i hold E teleport, and even if i mash E there will still be that frame where i'm unprotected because i couldn't properly chain my protections, this can easily mean being cc'd and die. Notice that this happens in every single skill, not just cataclysm and even applies to for example holding shift + space when you are knockeddown so you will instantly tp back to safety as soon as you can move again. I really do hope i made myself clear, i just want my tp to work the same as the original tp, this is how it should be working in the first place. A hotbared skill shouldn't be worse than the "original" skill and put you in disadvantatge. I also want to clarify that this is not me asking for a Wizard tp buff or something like that. Thanks for you attention and i hope this doesn't get ignored.