Warning Long Post First point i would like to make is i have played wizard since the Feb 28th headstart and i have been through the ups and downs of this class and always managed to pull through. However with the recent CC changes, mystic/striker being added followed by ranger and the ever growing world of bdo adding new spots we are falling farther and farther behind. would like to point out a few things and the reasons why i believe wizard just isn't enough anymore. Wizard Mechanical Flaw Wizard was designed with skills we can not cancel once started and once upon a time this was fine long ago before the initial CC changes. We could not cancel our skills but we were always safe in the fact that we could CC lock our target during things like an Aqua Jail, this allowed us to some degree stand our ground in 1 VS 1 and made our opponent have to think before they engage. After the CC changes wizard skills kept the animations non cancel-able but our CC locking was removed and this HEAVILY effected out PvP ability to protect our self. Once we cast a skill we can/could not move untill it finished it's animation and people are free to attack us at will. Wizard not being able to move and stuck in it's skill animations is more of a problem as times goes on, the more AP people get from new gear and upgrades the more damage they dish out to anyone in general. This is terrible for wizards as we can not animation cancel, it has gotten to the points we cast an aqual jail and get 2 shot while its being cast and there is nothing we can do about, we NEED to wait for the animation to finish before we can move. So as more time goes in this character flaw gets worse and worse and soon they will walk through our skills and 1 shot us not 2 shot from the ever increasing AP. Almost every if not every class can out grind us once said class can 1 shot the mobs. A wizard has to wait for the skill animation to wind up and cast and finish before we can move to the next pack.The mobs we attack are usually dead the first couple of ticks and we literally waste time which could be spent heading towards or killing the next pack because the skill has to finish its animation. This inherent flaw allows wizards to be out-farmed by any person/class who can 1 shot and knows what they are doing I mean seriously it's at the point where people don't even need to PK us they just out-grind us and we lose our spot no flag needed. Flow Damage from Pets & how it effects us Half of our damage as a wizard comes from our flows and our flow damage is based on the pets FLAT AP and not the characters AP. Our pet has its own AP its damage goes off and this causes numerous issues for us as a class in PvP and especially PvE. Once a wizard reaches soft cap we start to fall behind in terms of grinding,our class is aoe burst damage and is not DPS based. The fact that our flow damage is essentially capped means we only have the regular skill damage that goes off our AP. As we lose half of our damage compared to other classes and have to wait for skills to finish we are MUCH slower and less effective at grinding areas like Aakman/Hystria and newer areas that have mobs we can not one shot. It's bad enough we can not hold our spot down when we grind but we also make gains at a much slower pace. You combine the average wizard being PK'd out of grind spot or being out-farmed and lack of end game grinding ability most wizards are falling behind in game progress.(Most wizards at a level to compete these days have got their gear from SMH payouts, technically bug abuse but that's another can of worms) Something needs to be done about this, we should not have to play another character to progress our main the one we want to play at the same pace as others. Group PvP/NodeWars/Sieges Wizard is designed by its very nature to be a group based PvP class and we are the closest thing to a priest with buffs this game has, with that being said wizard is a Protected Area and Heal Slave to guilds and that is why we are wanted. The guilds with the most Wizards and Witches will typically win the war if they play right because of our classes support utility. Our class turns the tide of a war and that is where we shine some argue we are overpowered because of this and i agree but it is the only thing in this game we excel at. No wizard or witch worth their grain of salt can deny the fact we are the backbone of a node war. You know what we hear during a nodewar from a shot caller? PA1 GO, PA 2 GO, Heal in 1 2 3 and push in, are your buffs ready? You will never hear a shot caller tell the average wizard "wiz" get that person over there he's causing trouble in the base. I mean in most siege guilds we even have designated peelers/body guards that stay with us so we don't get melted and we can continue Supporting the group. People make the claim that wizard is overpowered in node wars because we have blizzard and meteor but people do not seem to understand that our AOE damage is SPLIT between our targets. During the average blizzard we can slow people which is great and during a meteor we can knock people down which is great., OUR DAMAGE IS SPLIT between each person and they can probably outpot it with 2x 275HP potions. Unless the wizard is geared out the rear end and is fighting much lower geared people we bump into 1 above soft cap player and we melt. The average wizards job is to support their guild with buffs and slows and if you ever watch a wizard engage a group we are among a group that outnumbers the people we attack. *some players are obviously the exception of coarse* There is a reason guilds have recruitment messages that give lower standards to us all were good for is support, i mean THINK ABOUT IT when was the last time any of you on equal gear footing ran from a wizard or witch? Hardly anyone, most times you kick us out of the grind spot or farm over us. Mystics and Strikers and Wizard/Witches Mystics and strikers have purposely added magic defense that HARD COUNTERS us, it's not even a fair fight it's a slaughter. Strikers and mystics go on a shark equivalent frenzy and we are the fish they eat. We are literally a David vs Goliath without the sling shot or rock, i mean seriously what crazy nutjob in the development team said lets make a class take 75% less magic damage and make 1/3rd the classes useless against them. THAT IS LITERALLY like saying hey stiker, musa and ninja do to much damage lets give Ranger 75% physical damage reduction. Why and where is the logic that you make a class that hard counters magic users but not add a class that hard counters physical? Hmm? HMMMMMMM i mean come on Biased much? Skill Break Down And ones that need to be fixed Earth response- This skill needs a bigger AoE range, this skill is damn near useless in PvP. The damage is fine as is for what it does. Magic Light House (red)- This skill should follow the caster around and last longer, this would greatly help our PvE and be good for our PvP support utility as it reduces peoples MDEF by 15 Protected Area- This skill needs to give a debuff that makes anyone who recieves it be immune for X mins. It's to strong and it makes our class stuck to a specific role in PvP. (However doing this should only be done if you boost our combat ability) Blizzard- This skill needs to have it's damage boosted in PvP, even past softcap people are laughing at us and using 1 or 2 potions to bypass it's damage when we use this. The split damage causes this skill to be way to low. Ultimate Blizzard- This skill needs to have a frontal guard on it enough said Magical Evasion> This skill should have an I Frame like other squishy classes and work when our spheres are out Aqua Jail- This skill needs to have a CC of some kind, i don't care what it is but the animation is far to long and people walk through it and nuke us. A CC at the start of the skill even if it lasts one second would GREATLY help us. A stiffness that lasts 1 second would even the odds considering we can't cancel the skills long animation. Hellfire- Frontal Guard needs to be added back onto this skill- the skills casting animation is far to long and is not even usable in 1 vs 1 fights. Any and all classes just nuke us before we even get a chance to damage them with it. Chilling wave- No Suggestions atm maybe some else has some ideas but as of right now the skill is 100% useless in PvP and will just get you killed Flame Knot- Add a super armor to this or remove it, The animation when this skill fails is so long we sign our death warrant if it fails and the skills grab range is so frigging short and unreliable we have to be in kissing range. I only use it on when i get close to knocked down targets i hit with aqua shot or cataclysym from a distance to keep them down. Lava Field- Change 100 Damage every 3 seconds to 200 damage every 3 seconds, this would help us grind end game areas like aakman and hystria on a more even playing field. Our add ons need to be reworked to be more usefull in PvP, compared to other classes the ones each skill offers suck eggs. We need some +15 PvP damage or -15Mdef add ons on things like cataclysum and aqua Jail and or inrease the Attack slow/Movement/cast speed %'s from the meager 5%'s to 10's. I know some of these suggestions may have people going WTF, but people need to remember we CAN NOT move during our skill animations and need some kind trade off to even the odds. People are literally walking through our long casting animations and 2 shotting us. Conclusion That's all for now, i know i'm going to get people claiming wizard is OP which we are not and those people will not be given a response. Anyone with a point to add that helps the class or a reasonable suggestion would be apretiated but i do not want to see OMJHBJKKJHBKJJKBJKBK OP KJBKJKJBKJKJ NERF garbage responses. On a side note, anyone that even thinks about saying the class is overpowered i dare you to spend a couple months on one and i guarantee you will change your tone very quickly.